Closed ddaf closed 9 years ago
Might as well paste the code in for ease of reading:
Device.prototype.getStatus = function(callback) {
var self = this;
self.player.getStatus(function(err, status) {
if (err) {
console.log("getStatus error: %s", err.message);
} else {
callback(status);
}
});
};
Device.prototype.seek = function(seconds, callback) {
var self = this;
//Retrieve updated status just before seek
self.getStatus(function(newStatus) {
newCurrentTime = newStatus.currentTime + seconds;
self.player.seek(newCurrentTime, function() {
callback();
});
});
};
Hi there. I was wondering why this library is not using the player.getStatus() to update currentTime, instead of the cumbersome timePosition stuff. Here's an example from my fork where I use it just before device.seek to make sure I do a very precise seek.