Added dual mode for IPv6 (one socket used for IPv4 and IPv6 - so you get less "receive" threads, but this doesn't tested on any platforms except Win/Linux)
Improved hole punching code
Fixed simultaneous P2P connection (you will get disconnect from one side with DisconnecReason.PeerToPeerConnection) (#374, #366)
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Bumps LiteNetLib from 0.9.2.2 to 0.9.3.
Release notes
Sourced from LiteNetLib's releases.
Commits
6c2fa5a
add List<T> support for NetSerializer/PacketProcessor for custom types. Impro...87bc3c7
Merge pull request #389 from AlexHolderDeveloper/patch-1f299c9e
Updated to revised solution for NetSocket1fade5b
Modify NetSocket to support Nintendo Switche4c94b4
some cleanupc8447de
Merge pull request #385 from CallumDev/patch-1ee9c633
CRC32C: Remove unnecessary fields8958e67
Merge pull request #382 from AgeOfLearning/ios_socket_fixfaf2a3e
Merge branch 'master' into ios_socket_fixfa1d548
Fix iOS Socket Failure being caused when application is paused. Make it rebin...Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting
@dependabot rebase
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