guerro323 / GameHost

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Bump LiteNetLib from 0.9.2.2 to 0.9.3 #32

Closed dependabot[bot] closed 4 years ago

dependabot[bot] commented 4 years ago

Bumps LiteNetLib from 0.9.2.2 to 0.9.3.

Release notes

Sourced from LiteNetLib's releases.

LiteNetLib 0.9.3

  • Protocol increased to 11
  • Added support of List<T> for NetSerializer/NetPacketProcessor for custom types (nested types from wiki)
  • Fixed unsynced connect (#369)
  • Added dual mode for IPv6 (one socket used for IPv4 and IPv6 - so you get less "receive" threads, but this doesn't tested on any platforms except Win/Linux)
  • Improved hole punching code
  • Fixed simultaneous P2P connection (you will get disconnect from one side with DisconnecReason.PeerToPeerConnection) (#374, #366)
  • Improved Unity iOS reconnect hack (#382)
  • Added fix for Nintendo Switch
  • Moved contents of NetExceptions.cs to NetDebug.cs so NetExceptions.cs is deleted
Commits
  • 6c2fa5a add List<T> support for NetSerializer/PacketProcessor for custom types. Impro...
  • 87bc3c7 Merge pull request #389 from AlexHolderDeveloper/patch-1
  • f299c9e Updated to revised solution for NetSocket
  • 1fade5b Modify NetSocket to support Nintendo Switch
  • e4c94b4 some cleanup
  • c8447de Merge pull request #385 from CallumDev/patch-1
  • ee9c633 CRC32C: Remove unnecessary fields
  • 8958e67 Merge pull request #382 from AgeOfLearning/ios_socket_fix
  • faf2a3e Merge branch 'master' into ios_socket_fix
  • fa1d548 Fix iOS Socket Failure being caused when application is paused. Make it rebin...
  • Additional commits viewable in compare view


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dependabot[bot] commented 4 years ago

Superseded by #35.