[Client] Use ChannelBase for channel abstraction #433
Use ChannelBase (included in Grpc.Core.Api) for channel abstraction.
Remove overloads to receive IMagicOnionAwareGrpcChannel, Channel, GrpcChannel from MagicOnionClient and StreamingHubClient.
Wraps gRPC channels and provides a mechanism to manage them with Unity's lifecycle.
This prevents your application and the Unity Editor from freezing by releasing channels and StreamingHub in one place.
The editor extension also provides the ability to display the communication status of channels.
NOTE: The data rate is calculated only for the message body of methods, and does not include Headers, Trailers, or Keep-alive pings.
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Bumps MagicOnion from 4.1.1 to 4.3.0.
Release notes
Sourced from MagicOnion's releases.
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Commits
b205ef1
feat: Update package.json to 4.3.015a232e
Merge pull request #434 from Cysharp/feature/ForAddress3e61921
Bump version0cd2c46
Make the method names like the API of GrpcChannelf668e67
Merge pull request #433 from Cysharp/feature/ChannelBase3a35e2f
Update README.md183d087
Update ChatAppf41dcfc
Use ChannelBase for channel abstraction04c560a
chore: remove skip ci as it were supported by defaultfa8621b
Update build-release.yml [skip ci]Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting
@dependabot rebase
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