guerro323 / GameHost

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Bump LiteNetLib from 0.9.2.2 to 0.9.5 #92

Closed dependabot[bot] closed 2 years ago

dependabot[bot] commented 3 years ago

Bumps LiteNetLib from 0.9.2.2 to 0.9.5.

Release notes

Sourced from LiteNetLib's releases.

LiteNetLib 0.9.5

  • Fixed packet double get from pool (changed lockfree to locks like in 0.8 because of ABA problem, but in a bit better way). This should fix some strange crashes
  • Added manual mode without threads for single-threaded servers
  • Added [IgnoreDataMember] attribute to NetSerializer
  • Added SetPosition to NetDataWriter
  • Added MTU override option
  • Major performance optimization when using multiple channels (#411)
  • Increased default MTU to 1024 (from 576)
  • Moved NTP code to NetManager
  • Optimized receiving speed (1 copy less)
  • Fix MTU size when layer enabled

LiteNetLib 0.9.4

  • Optimize CRC calculating
  • Added UnsyncedReceiveEvent for making only NetworkReceiveEvent unsynced, while other events called from PollEvents
  • Optimized packet pool to lock-free structure
  • Optimized net events pool to lock-free structure
  • Modified PacketLayerBase so that ProcessInboundPacket and ProcessOutboundPacket are both given the IPEndPoint of the sender/receiver, which is necessary for encryption layers that require per-connection state.
  • Made NetStatistics thread-safe using Interlocked, PacketLoss is now monotonically increasing (previously, NetManager.Statistics.PacketLoss would drop if a NetPeer was removed).
  • Flush method of NetManager replaced by NetManager.TriggerUpdate() which works asynchronously.
  • Fixed list of structs serialization
  • Some other fixes and optimizations

LiteNetLib 0.9.3.2

(changes since 0.9.3.1)

  • Fix serializing of List<T> when you register them with static Read/Write methods (#390)

(changes since 0.9.3)

  • Fix possible infinite(or very long) loop on high-load in PollEvents()

(changes since 0.9.2.2)

  • Protocol increased to 11
  • Added support of List<T> for NetSerializer/NetPacketProcessor for custom types (nested types from wiki)
  • Fixed unsynced connect (#369)
  • Added dual mode for IPv6 (one socket used for IPv4 and IPv6 - so you get less "receive" threads, but this doesn't tested on any platforms except Win/Linux)
  • Improved hole punching code
  • Fixed simultaneous P2P connection (you will get disconnect from one side with DisconnecReason.PeerToPeerConnection) (#374, #366)
  • Improved Unity iOS reconnect hack (#382)
  • Added fix for Nintendo Switch
  • Moved contents of NetExceptions.cs to NetDebug.cs so NetExceptions.cs is deleted

LiteNetLib 0.9.3.1

(changes since 0.9.3)

  • Fix possible infinite(or very long) loop on high-load in PollEvents()

(changes since 0.9.2.2)

  • Protocol increased to 11
  • Added support of List<T> for NetSerializer/NetPacketProcessor for custom types (nested types from wiki)
  • Fixed unsynced connect (#369)
  • Added dual mode for IPv6 (one socket used for IPv4 and IPv6 - so you get less "receive" threads, but this doesn't tested on any platforms except Win/Linux)

... (truncated)

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dependabot[bot] commented 2 years ago

Looks like LiteNetLib is no longer a dependency, so this is no longer needed.