This is the sequel of my
previous article explaining the implementation details of the signals and slots.
In the Part 1, we have seen
the general principle and how it works with the old syntax.
In this blog post, we will see the implementation details behind the
new function pointer
based syntax in Qt5.
I already explained the advantages of the new syntax in a
dedicated blog entry.
To summarize, the new syntax allows compile-time checking of the signals and slots. It also allows
automatic conversion of the arguments if they do not have the same types.
As a bonus, it enables the support for lambda expressions.
New overloads
There was only a few changes required to make that possible.
The main idea is to have new overloads to QObject::connect which take the pointers
to functions as arguments instead of char*
There are three new static overloads of QObject::connect: (not actual code)
The first one is the one that is much closer to the old syntax: you connect a signal from the sender
to a slot in a receiver object.
The two other overloads are connecting a signal to a static function or a functor object without
a receiver.
They are very similar and we will only analyze the first one in this article.
Pointer to Member Functions
Before continuing my explanation, I would like to open a parenthesis to
talk a bit about pointers to member functions.
Here is a simple sample code that declares a pointer to member function and calls it.
void (QPoint::*myFunctionPtr)(int); // Declares myFunctionPtr as a pointer to// a member function returning void and // taking (int) as parametermyFunctionPtr = &QPoint::setX;
QPoint p;
QPoint *pp = &p;
(p.*myFunctionPtr)(5); // calls p.setX(5);
(pp->*myFunctionPtr)(5); // calls pp->setX(5);
Pointers to member and pointers to member functions
are usually part of the subset of C++ that is not much used and thus lesser known.
The good news is that you still do not really need to know much about them
to use Qt and its new syntax. All you need to remember is to put the
& before the name of the signal in your connect call.
But you will not need to cope with the ::*, .*
or ->* cryptic operators.
These cryptic operators allow you to declare a pointer to a member or access it.
The type of such pointers includes the return type, the class which owns the member, the types of each argument
and the const-ness of the function.
You cannot really convert pointer to member functions to anything and in particular not to
void* because they have a different sizeof.
If the function varies slightly in signature, you cannot convert from one to the other.
For example, even converting from void (MyClass::*)(int) const to
void (MyClass::*)(int) is not allowed.
(You could do it with reinterpret_cast; but that would be an undefined behaviour if you call
them, according to the standard)
Pointer to member functions are not just like normal function pointers.
A normal function pointer is just a normal pointer the address where the
code of that function lies.
But pointer to member function need to store more information:
member functions can be virtual and there is also an offset to apply to the
hidden this in case of multiple inheritance. sizeof of a pointer to a member function can even
vary depending of the class.
This is why we need to take special care when manipulating them.
Type Traits: QtPrivate::FunctionPointer
Let me introduce you to the QtPrivate::FunctionPointer type trait.
A trait is basically a helper class that gives meta data about a given type.
Another example of trait in Qt is
QTypeInfo.
What we will need to know in order to implement the new syntax is information about a function pointer.
The template<typename T> struct FunctionPointer will give us information
about T via its member.
ArgumentCount: An integer representing the number of arguments of the function.
Object: Exists only for pointer to member function. It is a typedef to the class of which the
function is a member.
Arguments: Represents the list of argument. It is a typedef to a meta-programming list.
call(T &function, QObject *receiver, void **args):
A static function that will call the function, applying the given parameters.
Qt still supports C++98 compiler which means we unfortunately cannot require support for variadic templates.
Therefore we had to specialize our trait function for each number of arguments.
We have four kinds of specializationd: normal function pointer, pointer to member function,
pointer to const member function and functors.
For each kind, we need to specialize for each number of arguments. We support up to six arguments.
We also made a specialization using variadic template
so we support arbitrary number of arguments if the compiler supports variadic templates.
The implementation relies on a lot of template code. I am not going to explain all of it.
Here is the code of the first new overload from
qobject.h:
template <typename Func1, typename Func2>
staticinlineQMetaObject::Connection connect(
consttypenameQtPrivate::FunctionPointer<Func1>::Object *sender, Func1 signal,
consttypenameQtPrivate::FunctionPointer<Func2>::Object *receiver, Func2 slot,
Qt::ConnectionType type = Qt::AutoConnection)
{
typedefQtPrivate::FunctionPointer<Func1> SignalType;
typedefQtPrivate::FunctionPointer<Func2> SlotType;
//compilation error if the arguments does not match.Q_STATIC_ASSERT_X(int(SignalType::ArgumentCount) >= int(SlotType::ArgumentCount),
"The slot requires more arguments than the signal provides.");
Q_STATIC_ASSERT_X((QtPrivate::CheckCompatibleArguments<typenameSignalType::Arguments,
typenameSlotType::Arguments>::value),
"Signal and slot arguments are not compatible.");
Q_STATIC_ASSERT_X((QtPrivate::AreArgumentsCompatible<typenameSlotType::ReturnType,
typenameSignalType::ReturnType>::value),
"Return type of the slot is not compatible with the return type of the signal.");
constint *types;
/* ... Skipped initialization of types, used for QueuedConnection ...*/QtPrivate::QSlotObjectBase *slotObj = newQtPrivate::QSlotObject<Func2,
typenameQtPrivate::List_Left<typenameSignalType::Arguments, SlotType::ArgumentCount>::Value,
typenameSignalType::ReturnType>(slot);
returnconnectImpl(sender, reinterpret_cast<void **>(&signal),
receiver, reinterpret_cast<void **>(&slot), slotObj,
type, types, &SignalType::Object::staticMetaObject);
}
You notice in the function signature that sender and receiver
are not just QObject* as the documentation points out. They are pointers to
typename FunctionPointer::Object instead.
This uses SFINAE
to make this overload only enabled for pointers to member functions
because the Object only exists in FunctionPointer if
the type is a pointer to member function.
We then start with a bunch of
Q_STATIC_ASSERT.
They should generate sensible compilation error messages when the user made a mistake.
If the user did something wrong, it is important that he/she sees an error here
and not in the soup of template code in the _impl.h files.
We want to hide the underlying implementation from the user who should not need
to care about it.
That means that if you ever you see a confusing error in the implementation details,
it should be considered as a bug that should be reported.
We then allocate a QSlotObject that is going to be passed to connectImpl().
The QSlotObject is a wrapper around the slot that will help calling it. It also
knows the type of the signal arguments so it can do the proper type conversion.
We use List_Left to only pass the same number as argument as the slot, which allows connecting
a signal with many arguments to a slot with less arguments.
QObject::connectImpl is the private internal function
that will perform the connection.
It is similar to the original syntax, the difference is that instead of storing a
method index in the QObjectPrivate::Connection structure,
we store a pointer to the QSlotObjectBase.
The reason why we pass &slot as a void** is only to
be able to compare it if the type is Qt::UniqueConnection.
We also pass the &signal as a void**.
It is a pointer to the member function pointer. (Yes, a pointer to the pointer)
Signal Index
We need to make a relationship between the signal pointer and the signal index.
We use MOC for that. Yes, that means this new syntax
is still using the MOC and that there are no plans to get rid of it :-).
MOC will generate code in qt_static_metacall
that compares the parameter and returns the right index.
connectImpl will call the qt_static_metacall function with the
pointer to the function pointer.
It is basically an interface that is meant to be re-implemented by
template classes implementing the call and comparison of the
function pointers.
It is re-implemented by one of the QSlotObject, QStaticSlotObject or
QFunctorSlotObject template class.
Fake Virtual Table
The problem with that is that each instantiation of those object
would need to create a virtual table which contains not only pointer to virtual functions
but also lot of information we do not need such as
RTTI.
That would result in lot of superfluous data and relocation in the binaries.
In order to avoid that, QSlotObjectBase was changed not to be a C++ polymorphic class.
Virtual functions are emulated by hand.
The m_impl is a (normal) function pointer which performs
the three operations that were previously virtual functions. The "re-implementations"
set it to their own implementation in the constructor.
Please do not go in your code and replace all your virtual functions by such a
hack because you read here it was good.
This is only done in this case because almost every call to connect
would generate a new different type (since the QSlotObject has template parameters
wich depend on signature of the signal and the slot).
Protected, Public, or Private Signals.
Signals were protected in Qt4 and before. It was a design choice as signals should be emitted
by the object when its change its state. They should not be emitted from
outside the object and calling a signal on another object is almost always a bad idea.
However, with the new syntax, you need to be able take the address
of the signal from the point you make the connection.
The compiler would only let you do that if you have access to that signal.
Writing &Counter::valueChanged would generate a compiler error
if the signal was not public.
In Qt 5 we had to change signals from protected to public.
This is unfortunate since this mean anyone can emit the signals.
We found no way around it. We tried a trick with the emit keyword. We tried returning a special value.
But nothing worked.
I believe that the advantages of the new syntax overcome the problem that signals are now public.
Sometimes it is even desirable to have the signal private. This is the case for example in
QAbstractItemModel, where otherwise, developers tend to emit signal
from the derived class which is not what the API wants.
There used to be a pre-processor trick that made signals private
but it broke the new connection syntax.
A new hack has been introduced.
QPrivateSignal is a dummy (empty) struct declared private in the Q_OBJECT
macro. It can be used as the last parameter of the signal. Because it is private, only the object
has the right to construct it for calling the signal.
MOC will ignore the QPrivateSignal last argument while generating signature information.
See
qabstractitemmodel.h for an example.
I will not go into much more details in this article,
but I will just go over few items that are worth mentioning.
Meta-Programming List
As pointed out earlier, FunctionPointer::Arguments is a list
of the arguments. The code needs to operate on that list:
iterate over each element, take only a part of it or select a given item.
That is why there is
QtPrivate::List that can represent a list of types. Some helpers to operate on it are
QtPrivate::List_Select and
QtPrivate::List_Left, which give the N-th element in the list and a sub-list containing
the N first elements.
The implementation of List is different for compilers that support variadic templates and compilers that do not.
With variadic templates, it is a
template<typename... T> struct List;. The list of arguments is just encapsulated
in the template parameters.
For example: the type of a list containing the arguments (int, QString, QObject*) would simply be:
List<int, QString, QObject *>
Without variadic template, it is a LISP-style list: template<typename Head, typename Tail > struct List;
where Tail can be either another List or void for the end of the list.
The same example as before would be:
List<int, List<QString, List<QObject *, void> > >
ApplyReturnValue Trick
In the function FunctionPointer::call, the args[0] is meant to receive the return value of the slot.
If the signal returns a value, it is a pointer to an object of the return type of
the signal, else, it is 0.
If the slot returns a value, we need to copy it in arg[0]. If it returns void, we do nothing.
The problem is that it is not syntaxically correct to use the
return value of a function that returns void.
Should I have duplicated the already huge amount of code duplication: once for the void
return type and the other for the non-void?
No, thanks to the comma operator.
In C++ you can do something like that:
functionThatReturnsVoid(), somethingElse();
You could have replaced the comma by a semicolon and everything would have been fine.
Where it becomes interesting is when you call it with something that is not void:
functionThatReturnsInt(), somethingElse();
There, the comma will actually call an operator that you even can overload.
It is what we do in
qobjectdefs_impl.h
This code is inlined, so it will not cost anything at run-time.
Conclusion
This is it for this blog post. There is still a lot to talk about
(I have not even mentioned QueuedConnection or thread safety yet), but I hope you found this
interresting and that you learned here something that might help you as a programmer.
How Qt Signals and Slots Work - Part 2
https://ift.tt/Gb2tYnQ
This is the sequel of my previous article explaining the implementation details of the signals and slots. In the Part 1, we have seen the general principle and how it works with the old syntax. In this blog post, we will see the implementation details behind the new function pointer based syntax in Qt5.
New Syntax in Qt5
The new syntax looks like this:
Why the new syntax?
I already explained the advantages of the new syntax in a dedicated blog entry. To summarize, the new syntax allows compile-time checking of the signals and slots. It also allows automatic conversion of the arguments if they do not have the same types. As a bonus, it enables the support for lambda expressions.
New overloads
There was only a few changes required to make that possible.
The main idea is to have new overloads to
QObject::connect
which take the pointers to functions as arguments instead ofchar*
There are three new static overloads of
QObject::connect
: (not actual code)The first one is the one that is much closer to the old syntax: you connect a signal from the sender to a slot in a receiver object. The two other overloads are connecting a signal to a static function or a functor object without a receiver.
They are very similar and we will only analyze the first one in this article.
Pointer to Member Functions
Before continuing my explanation, I would like to open a parenthesis to talk a bit about pointers to member functions.
Here is a simple sample code that declares a pointer to member function and calls it.
Pointers to member and pointers to member functions are usually part of the subset of C++ that is not much used and thus lesser known.
The good news is that you still do not really need to know much about them to use Qt and its new syntax. All you need to remember is to put the
&
before the name of the signal in your connect call. But you will not need to cope with the::*
,.*
or->*
cryptic operators.These cryptic operators allow you to declare a pointer to a member or access it. The type of such pointers includes the return type, the class which owns the member, the types of each argument and the const-ness of the function.
You cannot really convert pointer to member functions to anything and in particular not to
void*
because they have a differentsizeof
.If the function varies slightly in signature, you cannot convert from one to the other. For example, even converting from
void (MyClass::*)(int) const
tovoid (MyClass::*)(int)
is not allowed. (You could do it with reinterpret_cast; but that would be an undefined behaviour if you call them, according to the standard)Pointer to member functions are not just like normal function pointers. A normal function pointer is just a normal pointer the address where the code of that function lies. But pointer to member function need to store more information: member functions can be virtual and there is also an offset to apply to the hidden
this
in case of multiple inheritance.sizeof
of a pointer to a member function can even vary depending of the class. This is why we need to take special care when manipulating them.Type Traits:
QtPrivate::FunctionPointer
Let me introduce you to the
QtPrivate::FunctionPointer
type trait.A trait is basically a helper class that gives meta data about a given type. Another example of trait in Qt is QTypeInfo.
What we will need to know in order to implement the new syntax is information about a function pointer.
The
template<typename T> struct FunctionPointer
will give us information about T via its member.ArgumentCount
: An integer representing the number of arguments of the function.Object
: Exists only for pointer to member function. It is a typedef to the class of which the function is a member.Arguments
: Represents the list of argument. It is a typedef to a meta-programming list.call(T &function, QObject *receiver, void **args)
: A static function that will call the function, applying the given parameters.Qt still supports C++98 compiler which means we unfortunately cannot require support for variadic templates. Therefore we had to specialize our trait function for each number of arguments. We have four kinds of specializationd: normal function pointer, pointer to member function, pointer to const member function and functors. For each kind, we need to specialize for each number of arguments. We support up to six arguments. We also made a specialization using variadic template so we support arbitrary number of arguments if the compiler supports variadic templates.
The implementation of
FunctionPointer
lies in qobjectdefs_impl.h.QObject::connect
The implementation relies on a lot of template code. I am not going to explain all of it.
Here is the code of the first new overload from qobject.h:
You notice in the function signature that
sender
andreceiver
are not justQObject*
as the documentation points out. They are pointers totypename FunctionPointer::Object
instead. This uses SFINAE to make this overload only enabled for pointers to member functions because theObject
only exists inFunctionPointer
if the type is a pointer to member function.We then start with a bunch of
Q_STATIC_ASSERT
. They should generate sensible compilation error messages when the user made a mistake. If the user did something wrong, it is important that he/she sees an error here and not in the soup of template code in the_impl.h
files. We want to hide the underlying implementation from the user who should not need to care about it.That means that if you ever you see a confusing error in the implementation details, it should be considered as a bug that should be reported.
We then allocate a
QSlotObject
that is going to be passed toconnectImpl()
. TheQSlotObject
is a wrapper around the slot that will help calling it. It also knows the type of the signal arguments so it can do the proper type conversion.We use
List_Left
to only pass the same number as argument as the slot, which allows connecting a signal with many arguments to a slot with less arguments.QObject::connectImpl
is the private internal function that will perform the connection. It is similar to the original syntax, the difference is that instead of storing a method index in theQObjectPrivate::Connection
structure, we store a pointer to theQSlotObjectBase
.The reason why we pass
&slot
as avoid**
is only to be able to compare it if the type isQt::UniqueConnection
.We also pass the
&signal
as avoid**
. It is a pointer to the member function pointer. (Yes, a pointer to the pointer)Signal Index
We need to make a relationship between the signal pointer and the signal index.
We use MOC for that. Yes, that means this new syntax is still using the MOC and that there are no plans to get rid of it :-).
MOC will generate code in
qt_static_metacall
that compares the parameter and returns the right index.connectImpl
will call theqt_static_metacall
function with the pointer to the function pointer.Once we have the signal index, we can proceed like in the other syntax.
The QSlotObjectBase
QSlotObjectBase
is the object passed toconnectImpl
that represents the slot.Before showing the real code, this is what QObject::QSlotObjectBase was in Qt5 alpha:
It is basically an interface that is meant to be re-implemented by template classes implementing the call and comparison of the function pointers.
It is re-implemented by one of the
QSlotObject
,QStaticSlotObject
orQFunctorSlotObject
template class.Fake Virtual Table
The problem with that is that each instantiation of those object would need to create a virtual table which contains not only pointer to virtual functions but also lot of information we do not need such as RTTI. That would result in lot of superfluous data and relocation in the binaries.
In order to avoid that,
QSlotObjectBase
was changed not to be a C++ polymorphic class. Virtual functions are emulated by hand.The
m_impl
is a (normal) function pointer which performs the three operations that were previously virtual functions. The "re-implementations" set it to their own implementation in the constructor.Please do not go in your code and replace all your virtual functions by such a hack because you read here it was good. This is only done in this case because almost every call to
connect
would generate a new different type (since the QSlotObject has template parameters wich depend on signature of the signal and the slot).Protected, Public, or Private Signals.
Signals were
protected
in Qt4 and before. It was a design choice as signals should be emitted by the object when its change its state. They should not be emitted from outside the object and calling a signal on another object is almost always a bad idea.However, with the new syntax, you need to be able take the address of the signal from the point you make the connection. The compiler would only let you do that if you have access to that signal. Writing
&Counter::valueChanged
would generate a compiler error if the signal was not public.In Qt 5 we had to change signals from
protected
topublic
. This is unfortunate since this mean anyone can emit the signals. We found no way around it. We tried a trick with the emit keyword. We tried returning a special value. But nothing worked. I believe that the advantages of the new syntax overcome the problem that signals are now public.Sometimes it is even desirable to have the signal private. This is the case for example in
QAbstractItemModel
, where otherwise, developers tend to emit signal from the derived class which is not what the API wants. There used to be a pre-processor trick that made signals private but it broke the new connection syntax.A new hack has been introduced.
QPrivateSignal
is a dummy (empty) struct declared private in the Q_OBJECT macro. It can be used as the last parameter of the signal. Because it is private, only the object has the right to construct it for calling the signal. MOC will ignore the QPrivateSignal last argument while generating signature information. See qabstractitemmodel.h for an example.More Template Code
The rest of the code is in qobjectdefs_impl.h and qobject_impl.h. It is mostly standard dull template code.
I will not go into much more details in this article, but I will just go over few items that are worth mentioning.
Meta-Programming List
As pointed out earlier,
FunctionPointer::Arguments
is a list of the arguments. The code needs to operate on that list: iterate over each element, take only a part of it or select a given item.That is why there is
QtPrivate::List
that can represent a list of types. Some helpers to operate on it areQtPrivate::List_Select
andQtPrivate::List_Left
, which give the N-th element in the list and a sub-list containing the N first elements.The implementation of
List
is different for compilers that support variadic templates and compilers that do not.With variadic templates, it is a
template<typename... T> struct List;
. The list of arguments is just encapsulated in the template parameters.For example: the type of a list containing the arguments
(int, QString, QObject*)
would simply be:Without variadic template, it is a LISP-style list:
template<typename Head, typename Tail > struct List;
whereTail
can be either anotherList
orvoid
for the end of the list.The same example as before would be:
ApplyReturnValue Trick
In the function
FunctionPointer::call
, theargs[0]
is meant to receive the return value of the slot. If the signal returns a value, it is a pointer to an object of the return type of the signal, else, it is 0. If the slot returns a value, we need to copy it inarg[0]
. If it returnsvoid
, we do nothing.The problem is that it is not syntaxically correct to use the return value of a function that returns
void
. Should I have duplicated the already huge amount of code duplication: once for the void return type and the other for the non-void? No, thanks to the comma operator.In C++ you can do something like that:
You could have replaced the comma by a semicolon and everything would have been fine.
Where it becomes interesting is when you call it with something that is not
void
:There, the comma will actually call an operator that you even can overload. It is what we do in qobjectdefs_impl.h
ApplyReturnValue is just a wrapper around a
void*
. Then it can be used in each helper. This is for example the case of a functor without arguments:This code is inlined, so it will not cost anything at run-time.
Conclusion
This is it for this blog post. There is still a lot to talk about (I have not even mentioned QueuedConnection or thread safety yet), but I hope you found this interresting and that you learned here something that might help you as a programmer.
Update: The part 3 is available.
via woboq.com https://woboq.com
October 22, 2024 at 07:29PM