Enemies that were just spawned were in an invalid state. The bomb tried to interact with them (through the TouchComponent). It checked for its current state, and the current state was null, throwing a null exception. This stopped the Bomb coroutine completely from running.
Fix #121
Enemies that were just spawned were in an invalid state. The bomb tried to interact with them (through the TouchComponent). It checked for its current state, and the current state was null, throwing a null exception. This stopped the Bomb coroutine completely from running.