Closed jstine35 closed 5 years ago
Other aspects of this PR that are still poo:
Clocks
window (tho the clocks window itself is just a temp thing to test something)dev-ui/RunStateUI.cpp
So far the RFC has been constructive. I'll continue to iterate on this!
I pushed a new changeset that uses an enum type for play/pause/stop after experimentation showed that decoupled Pause button behavior was just kinda weird.
The most interesting thing I did here was a double-throw Power Off. Have to click it twice to kill the game state. This is meant as a lightweight non-intrusive confirmation action, to avoid accidentally killing the game state.
Play/Pause/Power buttons, which will mostly function like Unity's once complete.