Closed jstine35 closed 5 years ago
The long-term plan is to use sprites and alpha overlays for most of the detail work. Trees, mountains, whatever. The tile layers are going to be pretty much just the "base" on which the world's complexities are overlaid.
Like an artist and their canvas.
The long-term plan is to use sprites and alpha overlays for most of the detail work. Trees, mountains, whatever. The tile layers are going to be pretty much just the "base" on which the world's complexities are overlaid.
Like an artist and their canvas.