Closed guidokessels closed 6 years ago
We definitely have to generate the actual dial GamePiece in the module using your JSON. The dial GamePiece actually uses 1 image per maneuver, and just switches out that image as you rotate. Your JSON tells the code which images are needed for each dial, and very importantly, in what order (Thanks to Boshek). But I could see a need to have the dial strip and revealed dial available for OTA if a user wanted to include that in their player window. Thoughts, @Mu0n .
Closing this as the vassal module is generating the dials so this change isn't needed.
Generated using https://github.com/guidokessels/xwing-vassal-dialgen and @Mu0n's dialgen website: http://xwvassal.info/dialgen/dialgen
@Mu0n @mrmurphm Is this useful for your work on the "over the air updates" Vassal functionality? Or do you prefer to create the dial image in the module using the existing
dial
property in the ships json?