My games for 2023-04-30 took up all the server ram during GetEvals (which was running simultaneously with another user's ExplodeClocks), leading to a forced server reset. I had 18 bullet games, one of which was 79 moves long, with two others at ~50 moves.
My games for 2023-04-30 took up all the server ram during
GetEvals
(which was running simultaneously with another user'sExplodeClocks
), leading to a forced server reset. I had 18 bullet games, one of which was 79 moves long, with two others at ~50 moves.