Issue: Factory queue breaks when server is online for a long time, And the queue for producing goods works at an interval of time that is regulated by server speed (I think) more than actual time.
Solution: In the timely manner jobLoops or the save system works under, need to either borrow their loops or create an variable inside their loop solution. Hope to be X+1 in optimization, at worst 2*X to fix factories so they work consistently for end game blueprints.
Investigation: Time functions aren't JIP friendly if they're not declared as publicVariable, other publicVariable declarations are not JIP friendly either.
Issue: Factory queue breaks when server is online for a long time, And the queue for producing goods works at an interval of time that is regulated by server speed (I think) more than actual time.
Solution: In the timely manner jobLoops or the save system works under, need to either borrow their loops or create an variable inside their loop solution. Hope to be X+1 in optimization, at worst 2*X to fix factories so they work consistently for end game blueprints.