This is a nerf to global wallet capacity to reduce player carried currency,
Probably going to add something like fn_money.sqf but for checking wallet money and handling it directly into
private _bankArr = server getVariable ["OT_arr_BankVault", [0,0]];
private _serverWalletCap = server getVariable["OT_WalletCap", 2000000];
if (_playerWallet > _serverWalletCap) then {
private _playerMoney = player getVariable ["money",0];
private _bankMoney = _bankArr#0;
private _bankMoney = _bankMoney + _playMoney - _serverWalletCap;
player setVariable ["money",2000000,true]; // or use call OT_fnc_money;
player setVariable ["OT_arr_BankVault", [_bankMoney, _bankArr#1], true];
};
Mechanically applying after finishing #42 #24.
Kept here to be a documentation of modifying the original Overthrow code.
Purpose: To SKIM away extra money into the bank, but not BLOCK earning more money if player happen to have more loot to sell. Reducing exploit harming backend Arma servers.
Hypothesis: Players cannot carry more than "OT_WalletCap" worth of money, thus reducing import/export trade and moving end-game money to priests.
Prediction: Probably priest becomes the new exploit, but is easier on server load compared to import/export exploit currently.
This is a nerf to global wallet capacity to reduce player carried currency,
Probably going to add something like fn_money.sqf but for checking wallet money and handling it directly into
Mechanically applying after finishing #42 #24.
Kept here to be a documentation of modifying the original Overthrow code.
Purpose: To SKIM away extra money into the bank, but not BLOCK earning more money if player happen to have more loot to sell. Reducing exploit harming backend Arma servers.
Hypothesis: Players cannot carry more than "OT_WalletCap" worth of money, thus reducing import/export trade and moving end-game money to priests.
Prediction: Probably priest becomes the new exploit, but is easier on server load compared to import/export exploit currently.