guillaumearm / PathToTarkov

The Tarkov open-world experience (spt)
https://hub.sp-tarkov.com/files/file/569-path-to-tarkov
MIT License
4 stars 6 forks source link

Rework player_spawnpoints.json #30

Open guillaumearm opened 1 month ago

guillaumearm commented 1 month ago

Try to get all missing spawnpoints corresponding to all exfils. Could be nice to leverage this to completely rework the player_spawnpoints.json

Here is also the place where we can discuss around how we can better collaborate around spawnpoints.

The first step would be to formalize how we name spawnpoints, make a skeleton of a markdown file and start to feed it. For screenshots, we can host it directly on the github next to the markdown file (and so next to the code)

GorillaActual commented 1 month ago

3.9.x Spawn Revision - Confirmed.

Factory (Day or Night)

"Gate 3": { "Position": { "x": 57.54, "y": 0.21, "z": 50.96 }, "Rotation": 129.412323 },,

GorillaActual commented 1 month ago

Spawn Point revision - Woods - 3.9.x

BSG expanded a bunch of the extraction volumes. These are updated confirmed working coords.

"UN Roadblock": { "Position": [-536.88, -0.71, 304.97], "Rotation": 228.816986 },

"RUAFRoadblock": { "Position": [-160.50, 0.17, 418.62], "Rotation": 146.2519 },

devilflippy commented 1 month ago
Untested
"Office Window": {
  "Position": {
    "x": 12.06,
    "y": 8.25,
    "z": 39.99
  },
  "Rotation": 80.9888
}