Open guillaumearm opened 1 month ago
3.9.x Spawn Revision - Confirmed.
Factory (Day or Night)
"Gate 3": { "Position": { "x": 57.54, "y": 0.21, "z": 50.96 }, "Rotation": 129.412323 },,
Spawn Point revision - Woods - 3.9.x
BSG expanded a bunch of the extraction volumes. These are updated confirmed working coords.
"UN Roadblock": { "Position": [-536.88, -0.71, 304.97], "Rotation": 228.816986 },
"RUAFRoadblock": { "Position": [-160.50, 0.17, 418.62], "Rotation": 146.2519 },
Untested
"Office Window": {
"Position": {
"x": 12.06,
"y": 8.25,
"z": 39.99
},
"Rotation": 80.9888
}
Try to get all missing spawnpoints corresponding to all exfils. Could be nice to leverage this to completely rework the
player_spawnpoints.json
Here is also the place where we can discuss around how we can better collaborate around spawnpoints.
The first step would be to formalize how we name spawnpoints, make a skeleton of a markdown file and start to feed it. For screenshots, we can host it directly on the github next to the markdown file (and so next to the code)