Closed axredneck closed 5 years ago
Thanks for the report. I just tested and it doesn't work indeed. I will try to fix that.
I just pushed a few changes for better KVX export. Not perfect yet, but I could make a small change to the armour model at least.
Do you know how to recompile goxel? If not I could send you a new executable for testing.
Happy armour XD
I don't know about GZDoom, but latest changes sure improved KVX export for Build engine. Now it is possible to adjust offsets/pivots in Goxel. This is HUGE for animated objects, because with Goxel multiobject (layer) support, I can finally synchronise center point for multiple models (frames) with variable sizes...Great, thanks!
I think what I am going to do is set to the KVX pivot to the origin of the goxel image. That way we can somehow adjust it by moving the image.
I will try to compile and test current git master. I'm on Arch Linux, and there is goxel-git
pkgbuild in AUR but it's another software with the same name "Goxel".
Compiled, tested, works OK. Thank You!
How to reproduce:
gzdoom -iwad DOOM2.WAD -file yourmod.pk3
Tested with Goxel 0.8.3