Closed yusufcardinal closed 1 year ago
Seems to be the same problem as issue #159
It seems that, for the time being, duplicating the layer fixes the issue.
Thank you Nuceto for pointing it out <3
The BetterSpades developer seems to have made a fork with probably much better .vxl support, maybe you can try this: https://github.com/xtreme8000/goxel
Do you have an example of file that doesn't work?
Good day,
maps imported directly from AoS in .vxl format use the alpha channel to draw shadows in-game. This means a lot of them are culled when imported in goxel. The program should disregard the alpha channel when importing AoS maps.
Here's the same map, ran through a script that set all the alpha channels to 0x80: