Sometimes a first person/flycam feels far more natural than one based around rotation on axis as per the current camera.
One such use case is carving a tunnel using subtract - it's very difficult to do (unless I'm missing something with how the current camera operates), but in general I'm far more used to fly cam than I am this axis rotation camera goxel uses.
For a flycam, you could just combine arrow keys for direction with holding right click for viewing angle.
Space for going world-space-up and left ctrl for going world-space-down is a nice quality of life thing (or similar hotkeys).
Sometimes a first person/flycam feels far more natural than one based around rotation on axis as per the current camera. One such use case is carving a tunnel using subtract - it's very difficult to do (unless I'm missing something with how the current camera operates), but in general I'm far more used to fly cam than I am this axis rotation camera goxel uses.
For a flycam, you could just combine arrow keys for direction with holding right click for viewing angle. Space for going world-space-up and left ctrl for going world-space-down is a nice quality of life thing (or similar hotkeys).