Closed Bits360 closed 11 months ago
Normally if you export in glTF the colors should be saved as a texture, or if you select the option as vertex color data.
Im only getting mesh data (.gltf/.obj/.whatever) on v0.11.0, no texture, or any mention of one on the console.
I have found that its a texture in a mesh file, which i didnt even know existed until now. Please consider adding support for separate texture export as .png, as some engines do not support importing png in mesh.
Yes this is currently not supported for the obj export. Maybe I'll add it, but if you use gltf it should work doesn't it?
Its fixed now, but this question was asked in 2022, since vox import was fixed since, i am probably going to transition to this, instead of dealing with magicavoxel much longer.
Unlike magicavoxel, no texture or color palette is exported for obj or any other format. Is this tool effectively useless, due to automatically losing color data on export? Or am i missing something?