Closed Te3Que closed 1 year ago
so in blender 3.5 when opened it does not show the texture/material either. It is possible to see the texture/material this way: Viewport Shading > Color > Attribute
So the .obj not having it's color have something to do with how it's stored in a specific way?
Yes the obj export put the color as vertices attribute only. You can use the glTF export that supports using a texture for the colors.
So for anyone that comes looking for a solution, here is one way of getting textures in Unity: Export from goxel in .gltf Open the .gltf in blender Export the model in .obj Then in blender go-to Texture Paint In the 2d view, default the left window. Select the image that have a few colours and rest is black. Then go-to Image > Save as In Unity import the .obj and the .png from blender Make a material and add the .png as base map. Apply material to .obj
When exporting in goxel to .obj the texture is visible in meshlab. But if it's imported to Unity 2022.3.0 the texture is not visible. Is this a know issue?