guillaumeguerin / texmod

Automatically exported from code.google.com/p/texmod
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Umod/texmod not working/compatible #24

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Start umod, add game: GW2, global hook
2. Start GW2
1. Start texmod, run Batman:AC

What is the expected output? What do you see instead?
Expected to see texture selection dialog or loaded texture. Instead, nothing.

What version of the product are you using? On what operating system?
v2_r53 on Windows 8 64-bit. 

Please provide any additional information below.
Works fine on old Windows 7 laptop and loads edited textures, not this brand 
new Windows 8 laptop. I have updated directx and video drivers. Also attempted 
to run matching compatibility modes for both umod/texmod and GW2. Still lack of 
dialog for 7, Vista, and XP modes. Dialog briefly with only black screen on 98 
mode (GW2).

Intel Core i7-3630QM 2.4GHz
16GB DDR3
750GB
240GB SSD
3GB NVIDIA GTX 670M

Suspecting issue with Windows 8 or something other on new laptop.

Original issue reported on code.google.com by allench...@gmail.com on 14 Dec 2012 at 9:32

GoogleCodeExporter commented 9 years ago
I don't think uMod is being developed any more. 

There hasn't been any releases or feedback for a while.

Original comment by errorshh...@gmail.com on 22 Dec 2012 at 3:16

GoogleCodeExporter commented 9 years ago
At the moment I don't have time for updates. I don't know when I have some time 
again, but I really hope, that I can develop uMod further.

I am sorry that I didn't answer on this issue.

I don't have Windows 8. I cannot test on it and I cannot compile for it.
It might be possible, that simply compiling it on Windows 8 can solve the 
problem, but there also might be a couple of problems to be solved before it 
runs under Win8 (e.g. DirectX incompatibility, calling convention-> detouring, 
...).

There might also be a bug in uMod, which is not affected under Win7 but under 
Win8.

So at the moment I can only hope, that this problem get luckily solved while I 
develop uMod further. But there is the problem: I don't have any time at the 
moment ;-)

Original comment by c...@koerner-de.net on 25 Dec 2012 at 6:43

GoogleCodeExporter commented 9 years ago
>I don't have Windows 8. I cannot test on it and I cannot compile for it.
>It might be possible, that simply compiling it on Windows 8 can solve the 
problem, but 
>there also might be a couple of problems to be solved before it runs under 
Win8 (e.g. 
>DirectX incompatibility, calling convention-> detouring, ...).

FYI: I have built wxwidgets 2.9.4 and umod r53 using VS2012 nmake on Win8 64 
bit enterprise and it did not resolve this issue.

Original comment by Dromi...@gmail.com on 25 Jan 2013 at 3:13

GoogleCodeExporter commented 9 years ago
I must admit that uMod won't work with GW2. They are actively coding against 
detours. Even if we find a way it will work again for now, it will take only a 
couple of months and they will fix it.

Probably the only way is, to detour the SetTexture and the EndScene function, 
but for that I has to code a lot (that would need an other strategy).

As I don't have Batman:AC I can't tell you something about it.

Original comment by mar...@koerner-de.net on 26 Jan 2013 at 1:22