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guladam
/
deck_builder_tutorial
A roguelike deckbuilder tutorial project made in Godot 4.
MIT License
206
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30
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Card_pile_view:_update_view method randomized parameter should not rely on RNG.instance
#30
tyrtheexile
closed
3 weeks ago
1
How to make a gap between two damage_effect?
#29
CutUpTheEastWind
closed
1 month ago
5
Updating UI for CardUI costs not working correctly
#28
dsemiao
closed
1 month ago
4
Issue happened if multiple player and/or enemy have status like exposed.
#27
CutUpTheEastWind
closed
1 month ago
4
Starting point can be chosen multiple times by _get_random_starting_points
#26
Darkwater2k
closed
1 month ago
2
Status use the same resource if target is not single_targeted.May be the other problem of duplicate(true)?
#25
KuroNekqaq
closed
3 months ago
3
Boss condition action doesn't cast 2nd time if you damage through its HP threshold on the first turn
#24
stefan-zdravkovic
closed
3 months ago
1
Confusing staff and drawing cards
#23
DistinguishedGent
closed
3 months ago
1
Confusing Staff is activated when a card a drawn with "trickster"
#22
LePadawan
closed
3 months ago
1
Playing the “Trickster” card allows you to play the drawn card even without the required mana.
#21
LePadawan
closed
3 months ago
2
If you open the deck view before you are attacked by an enemy and you die you cannot get back to the main menu.
#20
DistinguishedGent
closed
3 months ago
2
After end turn button was pressed once, when "enter" was pressed, the end turn button would be activate.
#19
CutUpTheEastWind
closed
3 months ago
5
Minor bug with CardDropArea being targeted
#18
niek-alexander
closed
3 months ago
4
It is possible for enemy conditional skills to be used up between when the Enemy acts and the End of Turn
#17
mendez-jp
closed
3 months ago
1
x_position gets offset in relic_handler visual by clicking fast
#16
Poromufflon
closed
3 months ago
2
Cannot be purchased if gold and price are equal
#15
yellow999897
closed
4 months ago
1
Mid-combat bug from the "get_active_enemy_modifiers" function
#14
oj88z
closed
3 months ago
2
Bug with treasure room and relics. -Bug
#13
BrokedArrer
closed
4 months ago
1
Restarting the game doesn't actually work
#12
guladam
closed
4 months ago
0
Card not snapping back to hand when released if I do absolutely no movement with mouse
#11
RafaMenezes
closed
4 months ago
8
single target cards can be played from hand if canceled while targeting enemy
#10
lukedteacher
closed
4 months ago
0
Duplicate(true) not creating a deep copy of Card Resources
#9
guladam
closed
4 months ago
0
During a battle with 2 or more enemies, if the player is defeated by the final enemy, the game will crash on the start of the next player turn
#8
n1mrod88
closed
3 months ago
3
How To make Idle animation for player and enemy ?
#7
Zifai
closed
4 months ago
2
in the CardPile: duplicate(true) doesn't actually duplicate the Card resources stored in array
#6
guladam
closed
4 months ago
0
Scrolling with the DeckView open scrolls the Map too
#5
guladam
closed
4 months ago
0
CardUI can be dragged while the mouse is not over the Card
#4
guladam
closed
4 months ago
0
Campfire Rest button is spammable
#3
guladam
closed
4 months ago
1
Selecting two nodes at once on the Map
#2
guladam
closed
4 months ago
0
Can't discard
#1
PoussinW
closed
7 months ago
3