Thanks a lot for your works:) I found in an issue that after data generation, x channel of the optical flow should be multiplied by -1. I am a little bit confused about that. Does it mean that the direction of x-channel in "RenderLayer.Vector" which could be activated by "use_vector_pass" is the reverse direction of the motion in reality?
@gulvarol HI,
Thanks a lot for your works:) I found in an issue that after data generation, x channel of the optical flow should be multiplied by -1. I am a little bit confused about that. Does it mean that the direction of x-channel in "RenderLayer.Vector" which could be activated by "use_vector_pass" is the reverse direction of the motion in reality?
Thanks a lot for your response.
Best regards, Haozhou