Open MatthiasJ1 opened 7 months ago
BuildSketch
automatically orients all Faces
so their normal's are "up" - in p2
add(slot1)
doesn't do this so the normal is "down". The loft
algorithm is sensitive to Face
normals so the results are different because loft
is working with different Faces
. This is one of the weird things that the builders try to hide from the user but you've worked around that.
I checked and all of the normals are up. Either way, in testing your theory I tried all combinations of original and flipped face normals and the outcome is unchanged.
Additionally, generating the part using in Algebra mode also gives a slightly different result.