Closed GoogleCodeExporter closed 9 years ago
You cannot detect client side plugins. I don't know how we would go about doing
this. I do know VALVe is in the middle of correcting this. But I don't think
we can
do it via Mani.
Original comment by keeper....@gmail.com
on 30 Apr 2010 at 2:14
I think it should be possible by forcing to run plugin_print on the client and
maybe
hook the output then?
Either way, if i'm not wrong, Kigen's Anti Cheat Plugin V.1.1.9
(http://forums.alliedmods.net/showthread.php?t=72354) implements an option to
scan
for client-sided plugins.
And i know i've been autokicked from TF2 server, because i got M-A-P running
(testing
on listenservers, forgot to remove the .vdf -.-) so, it has to be possible
Original comment by farnhammer_manuel@web.de
on 30 Apr 2010 at 10:35
I did remake of KAC for my server and detecting plugins is done by scanning
client
console variables. When plugin detects ma_version then kicks client (most stupid
thing for me). It kicked regular players on my server and I removed it. So,
this is
no protection and could be easily cheated.
Original comment by lordmar...@gmail.com
on 30 Apr 2010 at 1:07
I think as a server side plugin, we can't deal with everything. Maybe
somewhere in
the future we can look at this, but as soon as we do ... they'll patch their
software. Best for VALVe to figure this out and stop it.I think as a server
side
plugin, we can't deal with everything. Maybe somewhere in
the future we can look at this, but as soon as we do ... they'll patch their
software. Best for VALVe to figure this out and stop it.
Original comment by keeper....@gmail.com
on 10 May 2010 at 12:36
Original issue reported on code.google.com by
farnhammer_manuel@web.de
on 29 Apr 2010 at 6:36