Closed kordskontrol closed 6 years ago
Sorry for the long delay, I was pretty busy preparing an app launch.
UDPBroadcastConnection will just send one broadcast message and wait for an answer. Then it's done. You'll need to call sendBroadcast()
again if you want to broadcast again.
To send to the server that answered you'd need to use you own code - in my app I used the regular http
protocol to communicate with my server. I use the UDP broadcast only to discover my server on the LAN.
Hello, Thanks for the answer!! Regards
Le mer. 4 juil. 2018 à 14:25, Gunter Hager notifications@github.com a écrit :
Sorry for the long delay, I was pretty busy preparing an app launch.
UDPBroadcastConnection will just send one broadcast message and wait for an answer. Then it's done. You'll need to call sendBroadcast() again if you want to broadcast again.
To send to the server that answered you'd need to use you own code - in my app I used the regular http protocol to communicate with my server. I use the UDP broadcast only to discover my server on the LAN.
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Hello, I am using UDPBroadcastConnection successfully from an IOS client, to send a message to a local server running in Java. The server receives perfectly well the message, get the client IP address thanks to it, and send back an answer to the client. The handler of the client receives the answer, and identify the IP address of the server thanks to it. No issue. Once UDPBroadcastConnection has received the answer, will it continue to send broadcast messages, or will it send messages only to the server that answered? How could I simply modify the code to send only UDP messages to the server IP address, when the "discovery" routin is done? I am really a beginner concerning swift and UDP sockets, I barely understand 10% of the UDPBroadcastConnection code, so I would appreciate some help :) Thanks!