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UnityEssentials
An asset that that works as a set of tools and features that the average Unity developer would most likely need
MIT License
14
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3
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27# After the creation of a new project, display a pop-up asking if is wanted to enable the automatic generation of lighting data.
#57
guplem
opened
3 years ago
0
26# In the game window, alongside the current predefined aspect ratios, display other aspect ratios labelled as commonly used devices.
#56
guplem
opened
3 years ago
0
25# Asking for the shortcut to trigger the "quick search" after installing the package.
#55
guplem
opened
3 years ago
0
24# An alignment system to snap objects into grids (support for multiple types of grids such as square, isometric, triangular, ... would be appreciated ).
#54
guplem
opened
3 years ago
0
23# Lorem ipsum text generator for the UI components with text fields.
#53
guplem
opened
3 years ago
0
22# An integrated .gitignore in the Unity projects or a way to create it natively.
#52
guplem
opened
3 years ago
0
21# Ability to encrypt PlayerPrefs.
#51
guplem
opened
3 years ago
0
20# Easy way to animate ragdolls and inverse kinematics.
#50
guplem
opened
3 years ago
0
19# Default custom renderers.
#49
guplem
opened
3 years ago
0
18# Templates for character controllers of different types (like first person, third person, ...).
#48
guplem
opened
3 years ago
0
17# Straightforward way to download data with HTML requests.
#47
guplem
opened
3 years ago
0
16# In the scene view, being able to select objects behind other objects.
#46
guplem
opened
3 years ago
0
15# An orientative folder structure automatically created for the project.
#45
guplem
opened
3 years ago
0
14# Ability to create folders in the Hierarchy.
#44
guplem
opened
3 years ago
0
13# Default shaders and particles that could be used directly or as template.
#43
guplem
opened
3 years ago
0
12# A default template state machine.
#42
guplem
opened
3 years ago
0
11# Easy way to save c# objects in a JSON format (in a similar manner that PlayerPrefs work).
#41
guplem
closed
3 years ago
0
10# Being able to set objects as not editable in the hierarchy of the scene.
#40
guplem
closed
3 years ago
0
9# An easy way to set the default import settings for different types of assets.
#39
guplem
closed
3 years ago
0
8# Being able to display the console in the game window/screen (an in-game console).
#38
guplem
closed
3 years ago
0
7# Being able to copy and paste the values of a Transform Component world cords even if the object has a parent object.
#37
guplem
closed
3 years ago
0
6# Audio manager component able to easily handle multiple audio clips.
#36
guplem
closed
3 years ago
0
5# Extensions for components and classes like the Transform or the Vector.
#35
guplem
closed
3 years ago
0
4# Default existing presets for components like the camera, canvas, ...
#34
guplem
closed
3 years ago
0
3# A way to snap an object to the surface of any other’s mesh without leaving any distance between their meshes.
#33
guplem
closed
3 years ago
0
2# C# classes integrating common needs (such as a "rotator" that could rotate between different outputs every time a new one is requested).
#32
guplem
closed
3 years ago
0
1# A way to animate Components (camera, transform, ...) without needing an animator controller.
#31
guplem
closed
3 years ago
1
Camera transitions system
#30
guplem
closed
3 years ago
0
Add components to animate with the "Simple Animation" (and rename it to "Component Animation")
#29
guplem
closed
3 years ago
0
Add extensions
#28
guplem
closed
3 years ago
0
SRP Surface Shaders
#27
guplem
closed
3 years ago
0
Custom Renderers
#26
guplem
closed
3 years ago
0
Integrated networking system
#25
guplem
closed
3 years ago
0
Better inspector tools, like the ones offered in other plugins like 'Odin Inspector' or 'Naughty Attributes'.
#24
guplem
closed
3 years ago
0
Easy way to download data with html requests
#23
guplem
closed
3 years ago
0
Improve scene view selection when objects are on top of each other
#22
guplem
closed
3 years ago
0
Easy way to encrypt and decrypt data
#21
guplem
closed
3 years ago
0
Easy way to save c# objects in JSON cross-platform
#20
guplem
closed
3 years ago
0
Being able to set the default import settings for the assets
#19
guplem
closed
3 years ago
0
Lorem ipsum text generator
#18
guplem
closed
3 years ago
0
Being able to send debug messages to the game screen (in-game console)
#17
guplem
closed
3 years ago
0
Being able to display the console in the game screen (in-game console)
#16
guplem
closed
3 years ago
0
Default component presets for camera, canvas, ...
#15
guplem
closed
3 years ago
0
Extensions for the transform class to set and get rotations in a human-friendly way
#14
guplem
closed
3 years ago
0
Labelled aspect ratios and resolutions for common devices in the game window
#13
guplem
closed
3 years ago
0
Being able to create a good .gitignore for Unity projects easily
#12
guplem
closed
3 years ago
0
A basic/orientative folder structure in the project
#11
guplem
closed
3 years ago
0
Being able to past the transform values in world coordinates even if the object has a parent object
#10
guplem
closed
3 years ago
0
Being able to copy the transform values in world cords even if the object has a parent object
#9
guplem
closed
3 years ago
0
Remove the automatic generation of lighting data in new projects
#8
guplem
closed
3 years ago
0
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