Closed b-0-x-3-d closed 2 years ago
That way of referencing existing tower displays is deprecated, use
public override string BaseTower => TowerType.[towername];
consider that being in documentation then ig
It's simply that the .display
property was turned into a PrefabReference by NK since writing that, now it's just .display.GUID
to get it as a string
public override string BaseDisplay => Game.instance.model.GetTower(TowerType.DartMonkey).display;
this is exactly the way that https://github.com/gurrenm3/BTD-Mod-Helper/wiki/Custom-Textures-and-Displays says to do it but it results in the error of