Closed zedseven closed 2 years ago
Hi, I had a look how the FOV patch works in Flawless Widescreen and unfortunately the method they use is not straight forward to implement in er-patcher. They patch the game memory at runtime and essentially inject additional code whereas er-patcher
in its current state can only modiify existing code. So unless someone figures out to adjust the fov without having to inject additional code/instructions, you have to make do without or just use FWS.
Ah, I didn't realise it injected additional code. No problem, thank you for looking into it! I'll close this issue for now.
Would it be possible to support different FOV values?
From a cursory search around it seems like Flawless Widescreen supports changing the FOV.
It would be really nice to have an option like
--fov value
if doable.Thank you for the great tool!