guycalledfrank / bakery-issues

Bug tracker for Bakery
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when brightness of emissive object is too high you get tons of artifacts #104

Closed laurentopia closed 3 years ago

laurentopia commented 3 years ago

like these blue blotches image

all using URP/lit material

laurentopia commented 3 years ago

i thought the imprecision glitches were resolved, could it be resolved only for lights and not for emissive objects?0

image

guycalledfrank commented 3 years ago

Possibly related to denoiser (?). Can you try it with OpenImageDenoise? Also I guess the irregular / high contrast texture of lava just doesn't play well with ray-tracing, as rays can miss the bright parts of the texture easily, leading to (incorrectly denoised?) firefles (just like this: https://geom.io/bakery/wiki/index.php?title=Troubleshooting#HDRI_produces_scattered_bright_spots_.28fireflies.29). It's like your texture has many little "suns".

I'd probably bake with a solid orange emissive lava, which would have a hidden mesh renderer, but BakeryAlwaysRender component. The "real" lava would be a non-static object with your texture.

laurentopia commented 3 years ago

I did what you suggested and it works fine now. also in that other problematic scene. thank you.