Closed CrossVadar closed 1 year ago
The cancel behaviour can be different depending on the current action. What was written on the progressbar when you were trying to cancel?
It continues to export the scene and rendering lightmaps.
I opened Sponza example and tried cancelling at "preparing", "surface shaded colors", "adjusting sample positions", it worked. Not always immediately, but it cancelled the process.
I need more specifics about the moment you cancel (what is on the progress bar).
If you can record a little video/gif, that would also help.
I m sorry about not clear enough, it's when I haven't save the changes and click on it , then the cancel will not work. https://user-images.githubusercontent.com/70632575/225928957-d04f26a7-e2bc-4c7a-8de5-736814e6467b.mp4
Ah, indeed. An oversight :) Fixed: https://github.com/guycalledfrank/bakery-csharp/commit/c08912120ddb3ee6f451d0ed5e5a5407001719d2 Please try updating via the patcher: https://geom.io/bakery/wiki/index.php?title=Github_access
Thank You. ; )
Instead of it really cancels the action like it should, it just do a bake cycle and saves nothing at all. Have to force close Unity to stop it.