guycalledfrank / bakery-issues

Bug tracker for Bakery
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highlight disappear after Bakery bake #22

Open laurentopia opened 3 years ago

laurentopia commented 3 years ago

image highlight remains if bake is done in progressive image

laurentopia commented 3 years ago

it looks like in bakery the directional light no longer affects the scene and only light probes (L1) do even with legacy probes this behavior remains even with directional = dominant direction urp 8.2 unity 2020.1

guycalledfrank commented 3 years ago

Assuming you mean probe-lit objects are not shadowed from the sun, you need to enable Occlusion Probes before the bake: https://geom.io/bakery/wiki/index.php?title=Manual#Occlusion_probes

laurentopia commented 3 years ago

not shadows, highlights, look at the images.

guycalledfrank commented 3 years ago

Are these objects static or dynamic? How does texel density look (can be shown via Checker Preview option)? Is it with shadowmask mode or full lighting or...?

laurentopia commented 3 years ago

all dynamic image substractive -- do i need this on to get realtime light affecting dynamic objects? image

guycalledfrank commented 3 years ago

What is the checkbox? :) I can't see its caption. For subtractive, make sure:

laurentopia commented 3 years ago

it's this one image I think that's what you mean by substractive all check except: Occlusion probes do not exist as a built in feature in URP, only lightprobes and reflection probes.

laurentopia commented 3 years ago

ok I was using the wrong setting that's what you meant: image and now it's working image thanks!!

laurentopia commented 3 years ago

The grass no longer get lit... that's odd.

laurentopia commented 3 years ago

notice the light probes subtractive loses the dark contrast in L1, it looks like L1 don't get baked but I ran a separate light probe bake to make sure i was not dreaming here is subtractive image and here is full lighting image