Open laurentopia opened 4 years ago
it looks like in bakery the directional light no longer affects the scene and only light probes (L1) do even with legacy probes this behavior remains even with directional = dominant direction urp 8.2 unity 2020.1
Assuming you mean probe-lit objects are not shadowed from the sun, you need to enable Occlusion Probes before the bake: https://geom.io/bakery/wiki/index.php?title=Manual#Occlusion_probes
not shadows, highlights, look at the images.
Are these objects static or dynamic? How does texel density look (can be shown via Checker Preview option)? Is it with shadowmask mode or full lighting or...?
all dynamic substractive -- do i need this on to get realtime light affecting dynamic objects?
What is the checkbox? :) I can't see its caption. For subtractive, make sure:
it's this one I think that's what you mean by substractive all check except: Occlusion probes do not exist as a built in feature in URP, only lightprobes and reflection probes.
ok I was using the wrong setting that's what you meant: and now it's working thanks!!
The grass no longer get lit... that's odd.
notice the light probes subtractive loses the dark contrast in L1, it looks like L1 don't get baked but I ran a separate light probe bake to make sure i was not dreaming here is subtractive and here is full lighting
highlight remains if bake is done in progressive