Closed Zurigan closed 3 years ago
This looks like you're on a 3xxx GPU with RTX mode disabled. You should enable it. Did you run "Bakery -> Utilities -> Detect optimal settings?"
The same error happens with RTX mode enabled or disabled.
edit - using latest Nvidia driver (460.79)
Oops, sorry. indeed, Legacy light probe render didn't switch itself to RTX.
Fixed: https://github.com/guycalledfrank/bakery-csharp/commit/9debe3c91d6eb7e57472e0582afa4aa0f42a4dcd
You can download the github patch (https://geom.io/bakery/wiki/index.php?title=Github_access) or just replace two instances of "ftrace" (WITH quotes) with ftraceExe (without quotes) in ftRenderLightmap.cs
OK! This is looking a bit better now ... with L1:
With Legacy:
So ... still ringing but now mostly the right color ... think this might be at the level where players won't notice :)
That's it, I guess :(. I couldn't find a better way to convolve spherical harmonics when bright lights are used. Non-linear light probe fix in the shader is also fixing it all neatly without needing to change input values.
This error gets thrown:
Using a 3070 GPU, Unity 2020.1.16