Open laurentopia opened 3 years ago
the fur uses that unlit volume-lit shader, it's overbright
I can't see you actually using the volume lighting node... You're just writing base color (albedo) of the material to final color. Check my volume graph and write to color the same thing I write to emission (which is at least base color multiplied by the volume node).
I tried making an unlit material that's lit by bakery volume but it doesn't seem to work: