guycalledfrank / bakery-issues

Bug tracker for Bakery
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request: easy way to bake skydome and lights in light volumes to remove all realtime lighting #66

Closed laurentopia closed 3 years ago

laurentopia commented 3 years ago

Here is the scenario: I use exclusively volume light because they're faster than PBR realtime in URP This works fantastically well in static environment but as soon as I use timeline to create an intro everything breaks The reason: only one light volume can be baked at once in a scene So what I propose is this: bake skydome + lights in volumes workflow: select all lights and skydome object and light volume, press bake volume and voila only the skydome and lights are baked, no GI no objects

current workflow is clunky as it requires to split each shot away in its own scene to bake, so if i have 20 shots in a timeline then 20 scenes it is even if only the lighting changes

guycalledfrank commented 3 years ago

Do you mean baking lighting without any shadows, occlusion or diffuse bounces into the volume? I guess you can do this by not marking anything to "Contribute GI", except for some random quad somewhere (as mentioned here: https://github.com/guycalledfrank/bakery-issues/issues/67)

laurentopia commented 3 years ago

ok I'll do that.