Open laurentopia opened 3 years ago
Hmmm seems to work for me. Maybe your volume is in indirect-only mode? It should be either in full lighting or you should use volumetric shadowmask. Indirect data doesn't contain direct shadows (including projection shadows)
you mean this? it's in full lighting
what are volumetric shadowmasks? and what's the fastest?
Yes, this. "Volumetric shadowmasks" are just shadowmasks (direct shadow only) baked into an additional volume. It is only performed in Shadowmask mode. In your case it should work normally... maybe the volume is too low-res?
i found out that some times the volume is scaled down/shader sees it at the wrong scale
anyone know how to make volumetric shadowmasks work with normal light (point light, spotlight...)?
anyone know how to make volumetric shadowmasks work with normal light (point light, spotlight...)?
Make sure you're using a shader that supports them. I didn't manage to make it work for URP/HDRP, but on standard pipeline, it should just work with my Bakery shader.
Vào CN, 9 thg 7, 2023 lúc 02:37 Mr F @.***> đã viết:
anyone know how to make volumetric shadowmasks work with normal light (point light, spotlight...)?
Make sure you're using a shader that supports them. I didn't manage to make it work for URP/HDRP, but on standard pipeline, it should just work with my Bakery shader.
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Unlucky that i work on HDRP :(
i was wondering why objects didn't have that cool cloudy lighting volumes don't bake those texture projections would be nice if it did :)