We're experiencing issues with Light maps looking blown out in the editor. This occurs in Scenes made up of several scenes loaded additively and depends on what is the current active scene. We updated to the latest to see if it solved the issue, but we are still getting the same results:
Here is what our scene hierarchy is looking like:
The top region scene loads the other scenes. If we right-click in the editor and set the region scene as the active scene the lightmap goes back to normal, but it is affecting the workflow of the team.
Hi there
We're experiencing issues with Light maps looking blown out in the editor. This occurs in Scenes made up of several scenes loaded additively and depends on what is the current active scene. We updated to the latest to see if it solved the issue, but we are still getting the same results:
Here is what our scene hierarchy is looking like:![image](https://user-images.githubusercontent.com/82957759/117154103-75adae80-adb3-11eb-8a30-9e9420adb2e8.png)
The top region scene loads the other scenes. If we right-click in the editor and set the region scene as the active scene the lightmap goes back to normal, but it is affecting the workflow of the team.