guycalledfrank / bakery-issues

Bug tracker for Bakery
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Light maps looking blown out on scene load #98

Open mazetheory opened 3 years ago

mazetheory commented 3 years ago

Hi there

We're experiencing issues with Light maps looking blown out in the editor. This occurs in Scenes made up of several scenes loaded additively and depends on what is the current active scene. We updated to the latest to see if it solved the issue, but we are still getting the same results:

image

Here is what our scene hierarchy is looking like: image

The top region scene loads the other scenes. If we right-click in the editor and set the region scene as the active scene the lightmap goes back to normal, but it is affecting the workflow of the team.

guycalledfrank commented 3 years ago

Such thing happens in Unity if the current scene's lightmapping mode is set to directional, but the lightmaps are non-directional. Make sure that: