Closed aidv closed 4 years ago
Hi @aidv, This plug-in is based on an yet to be released part of spleeterpp. That's the reason why it lacks a lot of documentation. I actually released to give an easy way to download the pre-build.
To detail the build process on OSX:
git clone https://github.com/gvne/spleeterpp.git && cd spleeterpp
git checkout develop
SPLEETERPP_INSTALL_DIR=$(pwd)/install
mkdir build && cd build && cmake -GXcode -Drtff_use_mkl=ON -DCMAKE_INSTALL_PREFIX=$SPLEETERPP_INSTALL_DIR ..
cmake --build . --target install --config Release
git clone https://github.com/gvne/vstSpleeter.git && cd vstSpleeter
bash configure.sh $SPLEETERPP_INSTALL_DIR
open spleeter-vst.jucer
The only place this was built before is my personal computer. I wouldn't be surprised if you get errors at some point. Let me know how it turns out and I'll get back to you as fast as possible. Hope this helps !
Notes as I'm following these steps on MacOS Catalina 10.15.3 (19D76), please correct me if I did something wrong:
Intel MKL = Intel Math Kernel Library (Update 2020 Update 1) Full Package
This downloaded the file m_mkl2020.1.216.dmg
with a purple icon.
I selected to install as administrator and accepted terms.
Installation path is opt/intel
and size 1.3 GB, and then I pressed Install
.
I downloaded JUCE
, but it was only a ZIP file? No installation executable.
I ran git clone https://github.com/gvne/spleeterpp.git && cd spleeterpp
and git checkout develop
and got the output
Branch 'develop' set up to track remote branch 'develop' from 'origin'. Switched to a new branch 'develop'
I ran SPLEETERPP_INSTALL_DIR=$(pwd)/install
I ran mkdir build && cd build && cmake -GXcode -Drtff_use_mkl=ON -DCMAKE_INSTALL_PREFIX=$SPLEETERPP_INSTALL_DIR ..
I got the output
-- The C compiler identification is AppleClang 11.0.3.11030032
-- The CXX compiler identification is AppleClang 11.0.3.11030032
-- Check for working C compiler: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang
-- Check for working C compiler: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang - works
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Detecting C compile features
-- Detecting C compile features - done
-- Check for working CXX compiler: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++
-- Check for working CXX compiler: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++ - works
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Detecting CXX compile features
-- Detecting CXX compile features - done
-- using spleeter_input_frame_count 64
-- [download 31% complete]
-- [download 100% complete]
-- [download 0% complete]
-- [download 1% complete]
-- [download 2% complete]
-- [download 3% complete]
...
-- Found PythonInterp: /usr/bin/python (found version "2.7.16")
-- Looking for pthread.h
-- Looking for pthread.h - found
-- Performing Test CMAKE_HAVE_LIBC_PTHREAD
-- Performing Test CMAKE_HAVE_LIBC_PTHREAD - Success
-- Found Threads: TRUE
-- Configuring done
-- Generating done
-- Build files have been written to: /Users/username/Desktop/splitter_vst/spleeterpp/build
I then ran git clone https://github.com/gvne/vstSpleeter.git && cd vstSpleeter
followed by bash configure.sh $SPLEETERPP_INSTALL_DIR
and got the following output:
Cloning into 'external/eigen'...
remote: Enumerating objects: 103968, done.
remote: Total 103968 (delta 0), reused 0 (delta 0), pack-reused 103968
Receiving objects: 100% (103968/103968), 98.96 MiB | 393.00 KiB/s, done.
Resolving deltas: 100% (84399/84399), done.
Note: switching to '3.3.7'.
You are in 'detached HEAD' state. You can look around, make experimental
changes and commit them, and you can discard any commits you make in this
state without impacting any branches by switching back to a branch.
If you want to create a new branch to retain commits you create, you may
do so (now or later) by using -c with the switch command. Example:
git switch -c <new-branch-name>
Or undo this operation with:
git switch -
Turn off this advice by setting config variable advice.detachedHead to false
HEAD is now at cf794d3b7 bump to 3.3.7
Followed by running open spleeter-vst.jucer
and the rest of your instructions.
With successful build NICE!!!!!
I opened my DAW which is Presonus Studio One 4.6.1.55987
and the VST was available under yourcompany / spleeter-vst
and I get latency of around 89 ms.
THANK YOU!!
Just a nother note which is important but probaby fixable:
The output audio is lower when the vst is activated, could probably be compensated by increasing the gain.
Other than that, You’re YOU ARE A GENIUS!!!!!!!
You are very welcome.
I have to admit I wasn't expecting it to work on the first attempt. Thank you for the feedback. I noticed the loss in amplitude as well. I'll investigate this.
Enjoy !
By the way, I think the reason why you get a 89ms latency is actually a bug. Your DAW seem to compensate for latency but I probably didn't configure it properly here
I'll open an issue about this
@gvne A weird artifact about the amplitude;
When I close my DAW and reopen it the amplitude is normal, as expected, as soon as I open the GUI of the VST the amplitude suddenly goes down again.
Hi.
I'm trying to build the VST in MacOS Catalina 10.15.3 but with no success.
Could you help me?
Firstly, I clone
spleeterpp
and follow the instructions, but then I clonevstSpleeter
and I get a little confused (due to my lack of C++ experience).You say in the README the following:
Does that mean that I should run (for spleeterpp)
cmake --release .
instead of `cmake --build .?Secondly, in the
vstSpleeter
README, you sayWhat is the line
SPLEETERPP_INSTALL_DIR=...
? Should the three "..." be replaced with a path or something? I'm confused.And also, from where should I run those commands? Is it from the build root of
spleeterpp
or from root ofvstSpleeter
?Thank you.