Closed GraCoder closed 4 years ago
Do you have a sample model that is showing the issue that we could test with?
Actually I remembered seeing this issue in non GL3/GLcore builds awhile ago and you're correct, we should be calling setTextureAttributeAndModes. I've pushed a fix in b40c7193e34f2cb77b16321f203a1420371c0bd7.
GLTFReader.h:376 i think the geometry should use setTextureAttributeAndModes,if else ShaderGenerator's state capture nothing.