This adds a simple GLTF baseColorFactor support and fix a case when "baseColorTexture" is not initialized.
I understand that the GLTF osgEarth parser requires a new PBR shader to fully support all potential materials. However, this simple modification enables the display of colors in certain 3DTiles layers.
This adds a simple GLTF baseColorFactor support and fix a case when "baseColorTexture" is not initialized.
I understand that the GLTF osgEarth parser requires a new PBR shader to fully support all potential materials. However, this simple modification enables the display of colors in certain 3DTiles layers.