Open zyxgis opened 2 months ago
Unfortunately I am unable to reproduce this due to the crash when using TECHNIQUE_GPU. I would recommend avoiding that option though; try TECHNIQUE_DRAPE instead.
I believe the problem here is a conflict between the VisibleLayer's culling callback (which permits culling to happen even when a layer is invisible) and the ClampableNode/DrapeableNode (which don't add leaves to the normal render graph during cull).
i use vcpkg toolchain to compile osgearth
this is my osgearth's version infos:
osgearth_versiond.exe --caps [osgearth info] Hello, world. [osgearth info] [Capabilities] osgEarth Version: 3.6.0 build 158 [osgearth info] [Capabilities] GDAL Version: 3.9.0 [osgearth info] [Capabilities] OSG Version: 3.6.5 [osgearth info] [Capabilities] OSG GL3 Features: yes [osgearth info] [Capabilities] OSG FFP Available: no [osgearth info] [Capabilities] CPU Cores: 12 [osgearth info] [Capabilities] GL_VENDOR: Intel [osgearth info] [Capabilities] GL_RENDERER: Intel(R) UHD Graphics 630 [osgearth info] [Capabilities] GL_VERSION: 3.3.0 - Build 31.0.101.2127 [osgearth info] [Capabilities] GL CORE Profile: yes [osgearth info] Goodbye.
my codes is :