Closed remoe closed 8 years ago
I see something similar with osgEarth Oct/2015 and OSG 3.2.3:
osgEarthd.dll!osgEarth::vector_map<unsigned int,osgEarth::VirtualProgram::ShaderEntry>::operator[](const unsigned int & key) Line 115 C++
osgEarthd.dll!osgEarth::VirtualProgram::setFunction(const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & functionName, const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & shaderSource, osgEarth::ShaderComp::FunctionLocation location, osgEarth::ShaderComp::AcceptCallback * accept, float ordering) Line 1006 C++
> osgEarthd.dll!osgEarth::ShaderLoader::load(osgEarth::VirtualProgram * vp, const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & filename, const osgEarth::ShaderPackage & package, const osgDB::Options * dbOptions) Line 343 C++
osgEarthd.dll!osgEarth::ShaderPackage::load(osgEarth::VirtualProgram * vp, const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & filename, const osgDB::Options * dbOptions) Line 428 C++
osgEarthd.dll!osgEarth::DepthOffsetAdapter::setGraph(osg::Node * graph) Line 204 C++
osgEarthd.dll!osgEarth::DepthOffsetAdapter::setDepthOffsetOptions(const osgEarth::DepthOffsetOptions & options) Line 247 C++
osgEarthd.dll!osgEarth::ClampableNode::setDepthOffsetOptions(const osgEarth::DepthOffsetOptions & options) Line 56 C++
osgEarthFeaturesd.dll!osgEarth::Features::FeatureModelGraph::checkForGlobalStyles(const osgEarth::Symbology::Style & style) Line 1447 C++
osgEarthFeaturesd.dll!osgEarth::Features::FeatureModelGraph::getOrCreateStyleGroupFromFactory(const osgEarth::Symbology::Style & style) Line 1483 C++
osgEarthFeaturesd.dll!osgEarth::Features::FeatureModelGraph::createStyleGroup(const osgEarth::Symbology::Style & style, std::list<osg::ref_ptr<osgEarth::Features::Feature>,std::allocator<osg::ref_ptr<osgEarth::Features::Feature> > > & workingSet, const osgEarth::Features::FilterContext & contextPrototype) Line 1353 C++
osgEarthFeaturesd.dll!osgEarth::Features::FeatureModelGraph::queryAndSortIntoStyleGroups(const osgEarth::Symbology::Query & query, const osgEarth::Symbology::StringExpression & styleExpr, osgEarth::Features::FeatureIndexBuilder * index, osg::Group * parent) Line 1297 C++
osgEarthFeaturesd.dll!osgEarth::Features::FeatureModelGraph::build(const osgEarth::Symbology::Style & defaultStyle, const osgEarth::Symbology::Query & baseQuery, const osgEarth::GeoExtent & workingExtent, osgEarth::Features::FeatureIndexBuilder * index) Line 1126 C++
osgEarthFeaturesd.dll!osgEarth::Features::FeatureModelGraph::buildLevel(const osgEarth::Features::FeatureLevel & level, const osgEarth::GeoExtent & extent, const osgEarth::TileKey * key) Line 992 C++
osgEarthFeaturesd.dll!osgEarth::Features::FeatureModelGraph::load(unsigned int lod, unsigned int tileX, unsigned int tileY, const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & uri) Line 727 C++
osgEarthFeaturesd.dll!osgEarthFeatureModelPseudoLoader::readNode(const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & uri, const osgDB::Options * options) Line 160 C++
osg100-osgDBd.dll!osgDB::Registry::ReadNodeFunctor::doRead(osgDB::ReaderWriter & rw) Line 937 C++
osg100-osgDBd.dll!osgDB::Registry::read(const osgDB::Registry::ReadFunctor & readFunctor) Line 1150 C++
osg100-osgDBd.dll!osgDB::Registry::readImplementation(const osgDB::Registry::ReadFunctor & readFunctor, osgDB::Options::CacheHintOptions cacheHint) Line 1278 C++
osg100-osgDBd.dll!osgDB::Registry::readNodeImplementation(const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & fileName, const osgDB::Options * options) Line 1480 C++
osg100-osgDBd.dll!osgDB::Registry::readNode(const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & fileName, const osgDB::Options * options, bool buildKdTreeIfRequired) Line 238 C++
osg100-osgDBd.dll!osgDB::DatabasePager::DatabaseThread::run() Line 854 C++
The setGraph is called many times and "install" is also true:
> osgEarthd.dll!osgEarth::DepthOffsetAdapter::setGraph(osg::Node * graph) Line 201 C++
osgEarthd.dll!osgEarth::DepthOffsetAdapter::setDepthOffsetOptions(const osgEarth::DepthOffsetOptions & options) Line 247 C++
osgEarthd.dll!osgEarth::ClampableNode::setDepthOffsetOptions(const osgEarth::DepthOffsetOptions & options) Line 56 C++
osgEarthFeaturesd.dll!osgEarth::Features::FeatureModelGraph::checkForGlobalStyles(const osgEarth::Symbology::Style & style) Line 1447 C++
osgEarthFeaturesd.dll!osgEarth::Features::FeatureModelGraph::getOrCreateStyleGroupFromFactory(const osgEarth::Symbology::Style & style) Line 1483 C++
osgEarthFeaturesd.dll!osgEarth::Features::FeatureModelGraph::createStyleGroup(const osgEarth::Symbology::Style & style, std::list<osg::ref_ptr<osgEarth::Features::Feature>,std::allocator<osg::ref_ptr<osgEarth::Features::Feature> > > & workingSet, const osgEarth::Features::FilterContext & contextPrototype) Line 1353 C++
osgEarthFeaturesd.dll!osgEarth::Features::FeatureModelGraph::queryAndSortIntoStyleGroups(const osgEarth::Symbology::Query & query, const osgEarth::Symbology::StringExpression & styleExpr, osgEarth::Features::FeatureIndexBuilder * index, osg::Group * parent) Line 1297 C++
osgEarthFeaturesd.dll!osgEarth::Features::FeatureModelGraph::build(const osgEarth::Symbology::Style & defaultStyle, const osgEarth::Symbology::Query & baseQuery, const osgEarth::GeoExtent & workingExtent, osgEarth::Features::FeatureIndexBuilder * index) Line 1126 C++
osgEarthFeaturesd.dll!osgEarth::Features::FeatureModelGraph::buildLevel(const osgEarth::Features::FeatureLevel & level, const osgEarth::GeoExtent & extent, const osgEarth::TileKey * key) Line 992 C++
osgEarthFeaturesd.dll!osgEarth::Features::FeatureModelGraph::load(unsigned int lod, unsigned int tileX, unsigned int tileY, const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & uri) Line 727 C++
osgEarthFeaturesd.dll!osgEarthFeatureModelPseudoLoader::readNode(const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & uri, const osgDB::Options * options) Line 160 C++
osg100-osgDBd.dll!osgDB::Registry::ReadNodeFunctor::doRead(osgDB::ReaderWriter & rw) Line 937 C++
Is this correct?
More about the state:
- shaders {AlphaEffectFragment="AlphaEffect.frag.glsl" DepthOffsetVertex="DepthOffset.vert.glsl" DrapingVertex=...} osgEarth::Shaders
+ osgEarth::ShaderPackage {_sources={ size=8 } _defines={ size=0 } _replaces={ size=0 } } osgEarth::ShaderPackage
+ AlphaEffectFragment "AlphaEffect.frag.glsl" std::basic_string<char,std::char_traits<char>,std::allocator<char> >
+ DepthOffsetVertex "DepthOffset.vert.glsl" std::basic_string<char,std::char_traits<char>,std::allocator<char> >
+ DrapingVertex "Draping.vert.glsl" std::basic_string<char,std::char_traits<char>,std::allocator<char> >
+ DrapingFragment "Draping.frag.glsl" std::basic_string<char,std::char_traits<char>,std::allocator<char> >
+ GPUClampingVertex "GPUClamping.vert.glsl" std::basic_string<char,std::char_traits<char>,std::allocator<char> >
+ GPUClampingFragment "GPUClamping.frag.glsl" std::basic_string<char,std::char_traits<char>,std::allocator<char> >
+ GPUClampingVertexLib "GPUClamping.vert.lib.glsl" std::basic_string<char,std::char_traits<char>,std::allocator<char> >
+ InstancingVertex "Instancing.vert.glsl" std::basic_string<char,std::char_traits<char>,std::allocator<char> >
VP after VirtualProgram::getOrCreate(s):
- vp 0x000002374b35e5f0 {_template={_ptr=0xfdfdfdfd00f83144 {_pcpList={_array={...} } _attribBindingList=...} } ...} osgEarth::VirtualProgram *
+ osg::StateAttribute {_parents={ size=1738216449877125343 } _shaderComponent={_ptr=0x0000000000000000 <NULL> } _updateCallback=...} osg::StateAttribute
+ _template {_ptr=0xfdfdfdfd00f83144 {_pcpList={_array={...} } _attribBindingList={ size=??? } _fragDataBindingList=...} } osg::ref_ptr<osg::Program>
_mask 1189556944 unsigned int
+ _attribBindingList { size=2436436036240 } std::map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,unsigned int,std::less<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,unsigned int> > >
+ _functions { size=2436436050912 } std::map<enum osgEarth::ShaderComp::FunctionLocation,std::multimap<float,osgEarth::ShaderComp::Function,std::less<float>,std::allocator<std::pair<float const ,osgEarth::ShaderComp::Function> > >,std::less<enum osgEarth::ShaderComp::FunctionLocation>,std::allocator<std::pair<enum osgEarth::ShaderComp::FunctionLocation const ,std::multimap<float,osgEarth::ShaderComp::Function,std::less<float>,std::allocator<std::pair<float const ,osgEarth::ShaderComp::Function> > > > > >
_inherit true (80) bool
+ _shaderMap {_container={ size=576460676164796410 } } osgEarth::vector_map<unsigned int,osgEarth::VirtualProgram::ShaderEntry>
+ _apply {_array={ size=164703050332611191 } } osg::buffered_object<osgEarth::VirtualProgram::ApplyVars>
+ _dataModelMutex {_prvData=0x000002374b3f18f0 _mutexType=8 } OpenThreads::Mutex
+ _programCache {_data={ size=96076782923765077 } _lastKey={ size=1537263305452625695 } } osgEarth::fast_map<std::vector<osg::ref_ptr<osgEarth::PolyShader>,std::allocator<osg::ref_ptr<osgEarth::PolyShader> > >,osgEarth::VirtualProgram::ProgramEntry>
+ _programCacheMutex {_prvData=0xfeeefeeefeeefeee _mutexType=-17891602 } OpenThreads::Mutex
+ _active {_set=false _value=false _defaultValue=false } osgEarth::optional<bool>
_inheritSet true (68) bool
_logShaders false bool
+ _logPath "" std::basic_string<char,std::char_traits<char>,std::allocator<char> >
+ _attribAliases { size=270549058 } std::map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::less<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::basic_string<char,std::char_traits<char>,std::allocator<char> > > > >
_useStackMemory true bool
_acceptCallbacksVaryPerFrame false bool
+ _vpStackMemory {_item={_array={ size=384307168202221119 } } } osgEarth::VirtualProgram::AttrStackMemory
style:
{ stroke: #3b0d72; stroke-opacity: 0.7; stroke-width: 2; stroke-stipple-pattern: 7967; stroke-stipple-factor: 1; render-depth-offset-min-bias: 2; altitude-clamping: terrain; altitude-technique: gpu; }
Thanks for looking into this Remo, can you reproduce this with a simple earth file or give us a little more detail about the data you are loading with the style you specified so we can look into it?
Jason, sorry another large dataset :) But I found this in the osgearth log file:
[osgEarth] [DepthOffset] bias=[100, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] bias=[100, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] bias=[100, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] bias=[100, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] bias=[100, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] bias=[100, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] bias=[100, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] bias=[100, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] bias=[100, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] bias=[100, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] bias=[100, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] bias=[100, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] bias=[100, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] bias=[100, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] bias=[100, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] bias=[100, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] bias=[100, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] bias=[100, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] bias=[100, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] bias=[100, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] bias=[100, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] bias=[100, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] bias=[100, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] bias=[100, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] Recalcluated.
[osgEarth] [DepthOffset] bias=[100, 10000] ... range=[19, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[100, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[100, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] Recalcluated.
[osgEarth] [DepthOffset] bias=[100, 10000] ... range=[19, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] bias=[70, 10000] ... range=[1000, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] Installing depth offset shaders
[osgEarth] [DepthOffset] Recalcluated.
[osgEarth] [DepthOffset] bias=[100, 10000] ... range=[19, 10000000]
[osgEarth] [DepthOffset] Installing depth offset shaders
Remo, I pushed what I hope is a fix in a4e3cc8. Can you give it a pull and see if it fixes your issue?
Awesome! I can't reproduce it with current master ;)
Sorry, I don't have more details.