What steps will reproduce the problem?
1. Compile OpenTyrian revision ef4a71214303
2. Use the provided config files.
3. Load the game "WHOA" and try to kill as much ennemies as possible. The game
should segfault quickly.
What is the expected output? What do you see instead?
The game is supposed to work, not to segfault ;)
What version of the product are you using? On what operating system?
Revision ef4a71214303 under ArchLinux x86_64
Please provide any additional information below.
Ask me on IRC if you have any questions.
Original issue reported on code.google.com by lunavo...@gmail.com on 15 Feb 2013 at 5:45
Original issue reported on code.google.com by
lunavo...@gmail.com
on 15 Feb 2013 at 5:45Attachments: