Closed GoogleCodeExporter closed 9 years ago
since we don't have the Loudness source, I don't think we know how the music is
supposed to degrade to MIDI
Original comment by mindless...@gmail.com
on 20 Mar 2008 at 2:31
Yes, without at least the source for loudness that is very unlikely to happen.
Tyrian
lacks actual MIDI data, it is converted on the fly from the AdLib music data.
Original comment by yuriks...@gmail.com
on 21 Mar 2008 at 5:32
What is Loudness (some sound engine)? In the original tyrian you can use
standard
MIDI to listen music.
On the fly? Can you convert it first and later use that converted files (or do a
cache)? Because AdLib is not used anymore!
Anyway, when I run tyrian.exe in dosbox I can choose midi output to alsa or to
a file
and I get a midi file.
Bye.
Original comment by Any...@gmail.com
on 22 Mar 2008 at 4:54
Original comment by yuriks...@gmail.com
on 7 Sep 2008 at 3:29
[deleted comment]
When you say you don't have the Loudness source, are you looking for the actual
music
files or the source files for the sound engine? I happen to have some .lds
files for
the music in Tyrian, and I was just wondering if that was what you were looking
for.
Original comment by KeYYeK...@gmail.com
on 4 Aug 2009 at 3:09
Nah, the sound engine. We can play the LDS files (which are all packed inside
tyrian.mus) thanks to the AdPlug project which reverse-engineered the format
from an
old player source and has an AdLib synth too.
Original comment by yuriks...@gmail.com
on 4 Aug 2009 at 5:40
From the information in the comments here:
http://www.ocremix.org/remix/OCR00972/
According to the credits the man in charge of putting loudness into Tyrian was
"Andreas Molnar," and according to what I've found his name is actually "Andras
Molnar."
Now... the writing of AdPlug was done by one "Simon Peter" who got the source
from
"Borg Number One" who got the source from Andras himself in Germany... Borg
claims to
have lost the source however, and a lot of this information was from 4 years
ago....
Simon may have the code you're looking for, and if not, Andras appears to have
some
internet presence.
His profile on mobygames (not kept by him):
http://www.mobygames.com/developer/sheet/view/developerId,3110/
His twitter (not recently posted):
http://twitter.com/andrasmolnar
And what appears to be an online resume written in German:
http://www.xing.com/profile/Andras_Molnar
He may still have the code you're looking for, but you may be out of luck if he
or
Simon doesn't. He still works in computing it looks like, so I doubt he just
tossed
it away carelessly. It has been nearly 15 years though. Good luck.
Original comment by KeYYeK...@gmail.com
on 4 Aug 2009 at 7:43
I never found a way to contact Andras. And my attempts to contact Borg#1 have
failed,
too. To do this, we would need the source for the LOUDNESS engine, which I don't
think even the original devs had, since we only found opaque interface files in
the
source code zip we got.
Original comment by yuriks...@gmail.com
on 4 Aug 2009 at 7:52
I'm getting conflicting information on this.
As far as I can tell Andras did in fact write the loudness engine but has since
lost
the source and documentation for it.
On the other hand, someone has said that Andras did NOT write the engine, and
that
was instead done by someone named "Andrew Miller"? However, I have found no
other
information to support this, and putting his name along side loudness in a
search
gives nothing of value.
Unless someone can contact Andras this is a lost cause. I'm done for now.
Original comment by KeYYeK...@gmail.com
on 4 Aug 2009 at 8:34
TiMidity has code to convert from various tracker-files to MIDI events (in its
internal representation, but still)... Usually, it is not too hard.
A look on AdPlug shows that LDS is like most tracker files, all you need to do
is to build a table of the instrument to GM (and, if possible GM2, GS, XG)
programs (instruments), and chose proper banks and drums for the music to sound
good. You'll
need to emulate effects that are not native commands in MIDI, though. Like
arpeggio...
You also need someone that understands MIDI, to generate a proper stream. It
is not difficult, but it is some work.
So, it seems to be doable without source to "LOUDNESS". I do understand you
lack developer power right now, though.
Original comment by henrique...@gmail.com
on 21 Jul 2010 at 12:01
On Andras Molnar vs "Andrew Miller", from the SID Tune Information List (at
http://www.hvsc.de/download/C64Music/DOCUMENTS/STIL.txt):
"
/MUSICIANS/M/Mueller_Markus/
COMMENT: Markus Müller composed all the tunes for the group Sidbusters.
Sidbusters consisted of Markus along with Andras Molnár, nicknamed
Andrew Miller (an English translation of his Hungarian name). Andras'
actual handle was Burton, and he made the music editor AMP which
Markus used.
"
Something that might prove an interesting listen to Tyrian folks is the subtune
#3 of /MUSICIANS/M/Mueller_Markus/Mechanicus.sid in HVSC (at
http://www.hvsc.de/).
Original comment by syntaxer...@gmail.com
on 8 Nov 2010 at 8:02
The Tyrian source code didn't include the Loudness-to-MIDI translator, so this
would require reverse engineering work that no one seems interested in doing.
Original comment by mindless...@gmail.com
on 8 Jan 2015 at 5:22
Original issue reported on code.google.com by
Any...@gmail.com
on 7 Mar 2008 at 3:33