When egl::Surface handles a window resize event, it calls glMakeCurrent to
re-create the default framebuffer. egl::Surface should not have access to the
global egl state.
Re-work the resizing logic so that it doesn't need to call glMakeCurrent.
Original issue reported on code.google.com by geofflang@chromium.org on 6 Nov 2014 at 3:16
Original issue reported on code.google.com by
geofflang@chromium.org
on 6 Nov 2014 at 3:16