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Some compound assignment type combinations get incorrectly accepted in GLSL input #832

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Browse to 
https://www.khronos.org/registry/webgl/sdk/tests/conformance/glsl/bugs/compound-
assignment-type-combination.html in Chrome

What is the expected output? What do you see instead?
Expected: All pass
Actual: Some compound assignment type combinations get accepted even though 
they should not be.

The issue appears with assignments of the form "Scalar op= Vector", where the 
result of a vector type gets assigned to a scalar, breaking the rules for 
assignment.

Original issue reported on code.google.com by oetu...@nvidia.com on 19 Nov 2014 at 12:36

GoogleCodeExporter commented 9 years ago

Original comment by kbr@chromium.org on 19 Nov 2014 at 6:29

GoogleCodeExporter commented 9 years ago
Verified that the fix has landed in Chromium.

Original comment by oetu...@nvidia.com on 11 Dec 2014 at 1:24