Closed GoogleCodeExporter closed 9 years ago
I can confirm this is an ANGLE D3D11 rendering bug. I see this message in the
Console:
D3D11 WARNING: ID3D11DeviceContext::DrawInstanced: Vertex Buffer at the input
vertex slot 1 is not big enough for what the Draw*() call expects to traverse.
This is OK, as reading off the end of the Buffer is defined to return 0.
However the developer probably did not intend to make use of this behavior. [
EXECUTION WARNING #356: DEVICE_DRAW_VERTEX_BUFFER_TOO_SMALL]
Original comment by jmad...@chromium.org
on 7 Jan 2015 at 9:27
Original comment by jmad...@chromium.org
on 8 Jan 2015 at 3:56
Fixed in https://chromium-review.googlesource.com/#/c/239843/, should go out
with the next Chromium roll.
Original comment by jmad...@chromium.org
on 9 Jan 2015 at 9:45
Original comment by jmad...@chromium.org
on 9 Jan 2015 at 9:46
Original issue reported on code.google.com by
shannonw...@chromium.org
on 7 Jan 2015 at 8:19