Closed GoogleCodeExporter closed 9 years ago
Pretty easily reproducible by comparing with D3D9. Appears to affect M40 as
well, so not sure on the regression range.
Original comment by jmad...@chromium.org
on 30 Jan 2015 at 2:55
Could you please provide a reduced test case?
I haven't tried to extract the shaders from this demo but problems with
specular highlights sound to me like pow() is being called with not-a-number or
infinite values.
Original comment by kbr@chromium.org
on 30 Jan 2015 at 5:34
This bug has been fixed in recent ANGLE update. It now displays correctly on
Version 43.0.2314.0 canary (64-bit)
ANGLE commit id 7825f6199ce2
Please close this issue. Thanks!
Original comment by lukebe...@gmail.com
on 24 Feb 2015 at 9:20
Verified. Thanks for updating us!
Original comment by shannonw...@chromium.org
on 24 Feb 2015 at 9:24
Original issue reported on code.google.com by
lukebe...@gmail.com
on 29 Jan 2015 at 10:27