gxquickly / angleproject

Automatically exported from code.google.com/p/angleproject
Other
0 stars 0 forks source link

angle_end2end_tests failed on Nvidia GT430 #984

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Getting the source code. https://code.google.com/p/angleproject/wiki/DevSetup
2. Go to \src\tests and click on tests.sln. 
3. Build the solution.
4. Go to \src\tests\Debug_Win32, click on angle_end2end_tests.exe

What is the expected output? What do you see instead?

- The expect output is all tests can pass and the pop-up windows will disappear 
after the tests. 

- What really happened on my machine is that this test suite failed at some 
point. The failed test is " TextureTest/2.MipmapsTwice". 

(Please see in the attachment)

What version of the product are you using? On what operating system?
GPU: Nvidia GT430
OS: Windows 7

(More GPU info is in the attachment.)

Original issue reported on code.google.com by qdeng.nv...@gmail.com on 25 Apr 2015 at 1:32

Attachments:

GoogleCodeExporter commented 9 years ago
I clicked the "Ignore" button for a few times, and captured more screenshots. 
The issue is more clear. 
- Failed Tests: (All the other tests passed but these two.)
1. TextureTest/2.MipmapsTwice
2. TextureTest/2.CopySubImageFloat_RGB_RGB
- Related source code:
1. libANGLE\renderer\d3d\d3d11\Image11.cpp 
Line: 596 
Expression: result==((HRESULT)0x80070000EL)

2. libANGLE\renderer\d3d\d3d11\TextureStorage11.cpp
Line: 596
Expression: !image->isDirty()
Line: 1234
Expression: result==((HRESULT)0x80070000EL)||(((HRESULT)(result))>=0)

Original comment by qdeng.nv...@gmail.com on 25 Apr 2015 at 2:34

Attachments:

GoogleCodeExporter commented 9 years ago
Cooper, Austin: Any ideas?

Original comment by geofflang@chromium.org on 27 Apr 2015 at 1:50

GoogleCodeExporter commented 9 years ago
Hmm, I'm not sure. Some questions if you don't mind:

1) Is this a new issue? Does it repro on older versions of ANGLE? It could be 
related to the recent auto-gen mipmaps change, for example.
2) Does it repro on WARP? i.e. if you change ES2_D3D11_FL9_3 at the top of 
TextureTest.cpp to ES2_D3D11_FL9_3_WARP?
3) Is there any debug spew visible in the Visual Studio Output window?

Thanks,
Austin

Original comment by aukin...@microsoft.com on 27 Apr 2015 at 11:16

GoogleCodeExporter commented 9 years ago
1) Is this a new issue? Does it repro on older versions of ANGLE? It could be 
related to the recent auto-gen mipmaps change, for example.

Not sure how to get an older version.

2) Does it repro on WARP? i.e. if you change ES2_D3D11_FL9_3 at the top of 
TextureTest.cpp to ES2_D3D11_FL9_3_WARP?

Tried this. All tests passed:)

3) Is there any debug spew visible in the Visual Studio Output window?

The attachment file contains 4 sessions of output log corresponding to the 4 
screenshots of failure. 

Thanks!

Original comment by qdeng.nv...@gmail.com on 29 Apr 2015 at 2:22

Attachments: