If we're to design a new HUD, a new map, new sprites for the characters, then we need to define first what is the flavor, style, ambiance of the game.
Is it retro? Futuristic? Both? Cartoonish? Steampunk?
Past & present sound boring to me. Mages could do, with a medieval fantastic style, although the ballistic part makes little sense (you "launch" a spell above the mountain?!).
Gunbound is cartoonish, not too serious, borderline absurd (the mobiles have eyes and mouths, just like small pets manned by their owners). I like it but we have to find something different.
stranded rockets that want to escape and go back to their worlds, but got captured on an odd world. their guards make them fight each other to death before one can go
If we're to design a new HUD, a new map, new sprites for the characters, then we need to define first what is the flavor, style, ambiance of the game. Is it retro? Futuristic? Both? Cartoonish? Steampunk? Past & present sound boring to me. Mages could do, with a medieval fantastic style, although the ballistic part makes little sense (you "launch" a spell above the mountain?!). Gunbound is cartoonish, not too serious, borderline absurd (the mobiles have eyes and mouths, just like small pets manned by their owners). I like it but we have to find something different.