gzorin / RSXGL

Hardware accelerated 3D graphics library for the PS3.
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RSXGL configure script uses ppu-gcc, ppu-ar, etc instead of powerpc64-ps3-elf-* #9

Open Spork-Schivago opened 10 years ago

Spork-Schivago commented 10 years ago

I noticed when the configure script was checking for the powerpc64 compiler stuff, it was finding ppu-* instead of powerpc64-ps3-elf-*. For example, it found the compiler as ppu-gcc instead of powerpc64-ps3-elf-gcc. I was under the impression the correct way was to have everything use the host triplet format or whatever it's called. Would this be an easy fix? I know it doesn't really prevent the library from compiling or anything. I just think it looks nicer :) Thanks.