After this increment all communication between the run_ functions should go through the network stack. Note that multiplayer is not yet needed at this point, as we can still support single player. The only difference is that the communication messages are passed over the (local) network stack.
After this increment all communication between the
run_
functions should go through the network stack. Note that multiplayer is not yet needed at this point, as we can still support single player. The only difference is that the communication messages are passed over the (local) network stack.